Game TestingLaajuus (3 cr)
Code: TT00BE13
Credits
3 op
Objective
The students will master the basic concepts and test processes associated with game testing, and will know the different phases of testing and are able to design and report on the testing process.
Content
The students test a given game, possibly at the production stage. The course is organized when possible with one of the game companies.
The basic concepts of testing
Planning and reporting
Testing techniques and automation
Enrollment
02.12.2024 - 31.12.2024
Timing
01.01.2025 - 31.07.2025
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Niko Kinnunen
Groups
-
TTK23SPTTK23SP
Objective
The students will master the basic concepts and test processes associated with game testing, and will know the different phases of testing and are able to design and report on the testing process.
Content
The students test a given game, possibly at the production stage. The course is organized when possible with one of the game companies.
The basic concepts of testing
Planning and reporting
Testing techniques and automation
Assessment criteria, approved/failed
The student returns all the required tasks and assigned exercises as well as any presentations. The tasks have been completed appropriately.
Evaluation scale
Hylätty/Hyväksytty
Enrollment
01.12.2023 - 31.01.2024
Timing
01.01.2024 - 31.07.2024
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Niko Kinnunen
Groups
-
TTK22SPTTTK22SPT
-
TTK22SPOTTK22SPO
-
TTK22SPGTTK22SPG
Objective
The students will master the basic concepts and test processes associated with game testing, and will know the different phases of testing and are able to design and report on the testing process.
Content
The students test a given game, possibly at the production stage. The course is organized when possible with one of the game companies.
The basic concepts of testing
Planning and reporting
Testing techniques and automation
Assessment criteria, approved/failed
The student returns all the required tasks and assigned exercises as well as any presentations. The tasks have been completed appropriately.
Evaluation scale
Hylätty/Hyväksytty
Enrollment
01.12.2023 - 31.01.2024
Timing
01.01.2024 - 31.07.2024
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- English
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Niko Kinnunen
Groups
-
TTK22SPGRaaheTTK22SPGRaahe
-
TTK22SPTRaaheTTK22SPTRaahe
-
TTK22SPORaaheTTK22SPORaahe
-
TTK22SPRaaheTTK22SPRaahe
Objective
The students will master the basic concepts and test processes associated with game testing, and will know the different phases of testing and are able to design and report on the testing process.
Content
The students test a given game, possibly at the production stage. The course is organized when possible with one of the game companies.
The basic concepts of testing
Planning and reporting
Testing techniques and automation
Assessment criteria, approved/failed
The student returns all the required tasks and assigned exercises as well as any presentations. The tasks have been completed appropriately.
Further information
Kurssi toteutetaan etäopetuksena Teamsin välityksellä.
Evaluation scale
Hylätty/Hyväksytty
Enrollment
02.12.2022 - 31.01.2023
Timing
01.01.2023 - 31.07.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Teachers
- Niko Kinnunen
Groups
-
TTK21SPTRaaTTK21SPTRaa
-
TTK21SPRaaheTTK21SPRaahe
-
TTK21SPORaaTTK21SPORaa
-
TTK21SPGRaaTTK21SPGRaa
Objective
The students will master the basic concepts and test processes associated with game testing, and will know the different phases of testing and are able to design and report on the testing process.
Content
The students test a given game, possibly at the production stage. The course is organized when possible with one of the game companies.
The basic concepts of testing
Planning and reporting
Testing techniques and automation
Evaluation scale
0 - 5
Enrollment
02.12.2022 - 31.01.2023
Timing
01.01.2023 - 31.07.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- English
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Niko Kinnunen
Groups
-
TTK21SPGTTK21SPG
-
TTK21SPTTTK21SPT
-
TTK21SPOTTK21SPO
Objective
The students will master the basic concepts and test processes associated with game testing, and will know the different phases of testing and are able to design and report on the testing process.
Content
The students test a given game, possibly at the production stage. The course is organized when possible with one of the game companies.
The basic concepts of testing
Planning and reporting
Testing techniques and automation
Evaluation scale
0 - 5
Enrollment
02.12.2021 - 31.01.2022
Timing
01.01.2022 - 31.07.2022
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Niko Kinnunen
Groups
-
TTK20SPRaaheTTK20SPRaahe
Objective
The students will master the basic concepts and test processes associated with game testing, and will know the different phases of testing and are able to design and report on the testing process.
Content
The students test a given game, possibly at the production stage. The course is organized when possible with one of the game companies.
The basic concepts of testing
Planning and reporting
Testing techniques and automation
Evaluation scale
0 - 5
Enrollment
01.12.2021 - 31.01.2022
Timing
01.01.2022 - 31.07.2022
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Niko Kinnunen
Groups
-
TTK20SPOTTK20SPO
-
TTK20SPTTTK20SPT
-
TTK20SPTTK20SP
-
TTK20SPGTTK20SPG
Objective
The students will master the basic concepts and test processes associated with game testing, and will know the different phases of testing and are able to design and report on the testing process.
Content
The students test a given game, possibly at the production stage. The course is organized when possible with one of the game companies.
The basic concepts of testing
Planning and reporting
Testing techniques and automation
Evaluation scale
0 - 5