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Game Design IILaajuus (3 cr)

Code: KTVP014

Credits

3 op

Objective

- Student will understand the basic principles of narratives and stories in games.
- Student can create game characters.
- Student can create a narrative game concept based on an established brand.

Content

Narration
Stories
Genres
Character Creation
Game Analysis

Assessment criteria, approved/failed

The students are able to analyse a game and can use that knowledge to make GDD's and Script writing for the game. Attendance 80%, Pass/fail

en
Enrollment

30.12.2024 - 26.01.2025

Timing

17.03.2025 - 31.05.2025

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Teaching languages
  • Finnish
Teachers
  • Joonas Muhonen

Objective

- Student will understand the basic principles of narratives and stories in games.
- Student can create game characters.
- Student can create a narrative game concept based on an established brand.

Content

Narration
Stories
Genres
Character Creation
Game Analysis

Evaluation scale

0 - 5

Assessment criteria, approved/failed

The students are able to analyse a game and can use that knowledge to make GDD's and Script writing for the game. Attendance 80%, Pass/fail

Prerequisites

Game Design I

en
Enrollment

01.08.2023 - 01.04.2024

Timing

20.03.2024 - 31.05.2024

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • English
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Joonas Muhonen
Groups
  • VAPVAL2024
    VAPVAL2024

Objective

- Student will understand the basic principles of narratives and stories in games.
- Student can create game characters.
- Student can create a narrative game concept based on an established brand.

Content

Narration
Stories
Genres
Character Creation
Game Analysis

Evaluation scale

0 - 5

Assessment criteria, approved/failed

The students are able to analyse a game and can use that knowledge to make GDD's and Script writing for the game. Attendance 80%, Pass/fail

Prerequisites

Game Design I

en
Enrollment

11.04.2022 - 24.04.2022

Timing

31.10.2022 - 16.12.2022

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Business

Teaching languages
  • Finnish
Teachers
  • Joonas Muhonen
Groups
  • VAPVAL2022
    VAPVAL2022

Objective

- Student will understand the basic principles of narratives and stories in games.
- Student can create game characters.
- Student can create a narrative game concept based on an established brand.

Content

Narration
Stories
Genres
Character Creation
Game Analysis

Evaluation scale

0 - 5

Assessment criteria, approved/failed

The students are able to analyse a game and can use that knowledge to make GDD's and Script writing for the game. Attendance 80%, Pass/fail

Prerequisites

Game Design I

en
Enrollment

12.04.2021 - 31.01.2022

Timing

10.01.2022 - 31.05.2022

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Business

Teaching languages
  • Finnish
Teachers
  • Hemmo Kauppinen
  • Joonas Muhonen
Groups
  • VAPVAL2022
    VAPVAL2022

Objective

- Student will understand the basic principles of narratives and stories in games.
- Student can create game characters.
- Student can create a narrative game concept based on an established brand.

Content

Narration
Stories
Genres
Character Creation
Game Analysis

Evaluation scale

0 - 5

Assessment criteria, approved/failed

The students are able to analyse a game and can use that knowledge to make GDD's and Script writing for the game. Attendance 80%, Pass/fail

Prerequisites

Game Design I