Game Company Business TemplatesLaajuus (2 op)
Opintojakson tunnus: TT00CH25
Opintojakson perustiedot
- Laajuus
- 2 op
- Opetuskieli
- englanti
Osaamistavoitteet
Create a clear picture for students of various ways to venture into the gaming industry and provide ready "recipes" for initiating different business functions on a practical level.
Sisältö
Realistic overview of the gaming industry and its current situation.
b2c business: how to launch, among others, a publisher, investor, or indie game company.
b2b business: sales channels for outsourcing and productizing the company's/individual expertise.
Applying for public funding: prerequisites and opportunities.
Oppimateriaalit
All learning materials and sources are provided within the course; no additional materials are required.
Arviointikriteerit, kiitettävä (5)
The student attended all required lectures (75%) and submitted all assignments (100%). Furthermore, the student exhibited exceptional interest in the given topic by presenting novel and unique approaches for establishing a company and identifying a business opportunity.
Arviointikriteerit, hyvä (3)
The student attended the required lectures (75%) and submitted most of the assignments (80%). Additionally, the student demonstrated extra interest in the topic by proposing new and unique methods for establishing a company and finding a business for it.
Arviointikriteerit, tyydyttävä (1)
The student attended the required number of lectures (75%) and completed the necessary assignments (50%).
Lisätiedot
The Game Company Templates course is designed for anyone seeking to understand the functioning of game companies (a publisher, investor, b2b or indie game company). It is also beneficial for individuals, including those in the industry, who are exploring ways to establish a game company, either now or in the future.
Suoritustavat
Lectures
Assignments (individual/group)