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Game Programming ILaajuus (4 cr)

Code: TT00CI67

Credits

4 op

Objective

Students will be able to design, document, implement and test a 2D game using C# programming language.

Content

The functioning principles of a game application
Basic use of the game engine in making a 2D game
Programming game mechanics
Version control

Assessment criteria, approved/failed

The student returns all the required assignment and completes the given game exercises and presentation. The assignments have been completed properly.

en
Enrollment

30.12.2024 - 26.01.2025

Timing

01.01.2025 - 16.03.2025

Number of ECTS credits allocated

4 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Niko Kinnunen
  • Pyry Kosola
Groups
  • TTK24SP
    TTK24SP
  • TTK24SPG
    TTK24SPG
  • TTK24SPO
    TTK24SPO
  • TTK24SPT
    TTK24SPT

Objective

Students will be able to design, document, implement and test a 2D game using C# programming language.

Content

The functioning principles of a game application
Basic use of the game engine in making a 2D game
Programming game mechanics
Version control

Evaluation scale

0 - 5

Assessment criteria, approved/failed

The student returns all the required assignment and completes the given game exercises and presentation. The assignments have been completed properly.

Prerequisites

Introduction to Programming
Object oriented programming

en
Enrollment

30.12.2024 - 26.01.2025

Timing

01.01.2025 - 16.03.2025

Number of ECTS credits allocated

4 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor's Degree in Business Information Technology
Teachers
  • Pyry Kosola
Groups
  • TBIT24S
    TBIT24S
  • TBIT24SArt
    TBIT24SArt
  • TBIT24SProd
    TBIT24SProd
  • TBIT24SProg
    TBIT24SProg

Objective

Students will be able to design, document, implement and test a 2D game using C# programming language.

Content

The functioning principles of a game application
Basic use of the game engine in making a 2D game
Programming game mechanics
Version control

Evaluation scale

0 - 5

Assessment criteria, approved/failed

The student returns all the required assignment and completes the given game exercises and presentation. The assignments have been completed properly.

Prerequisites

Introduction to Programming
Object oriented programming