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Basics of Esports LandscapeLaajuus (2 cr)

Code: EU00CE49

Credits

2 op

Teaching language

  • English

Objective

Understanding esports in general as an environment.
What is esports beyond just playing video games.
Understanding social practices of esports.
Understanding esports as a part of experience economy.
Understanding how esports fits into the definition of sports.
Understanding different aspects of esports athletes and their career.

Assessment criteria, approved/failed

Students’ know-how, professional knowledge, and skills are assessed using a grading scale Pass – Fail. In such a grading system, a 70% correct answer must be achieved to be awarded the grade pass.

en
Enrollment

01.01.2025 - 30.11.2025

Timing

01.01.2025 - 31.12.2025

Number of ECTS credits allocated

2 op

Mode of delivery

Contact teaching

Teaching languages
  • English

Objective

Understanding esports in general as an environment.
What is esports beyond just playing video games.
Understanding social practices of esports.
Understanding esports as a part of experience economy.
Understanding how esports fits into the definition of sports.
Understanding different aspects of esports athletes and their career.

Evaluation scale

0 - 5

Assessment criteria, approved/failed

Students’ know-how, professional knowledge, and skills are assessed using a grading scale Pass – Fail. In such a grading system, a 70% correct answer must be achieved to be awarded the grade pass.

en
Enrollment

22.03.2024 - 31.12.2024

Timing

01.01.2024 - 31.12.2024

Number of ECTS credits allocated

2 op

Mode of delivery

Contact teaching

Unit

Business

Teaching languages
  • English
Groups
  • VAPVAL2024
    VAPVAL2024

Objective

Understanding esports in general as an environment.
What is esports beyond just playing video games.
Understanding social practices of esports.
Understanding esports as a part of experience economy.
Understanding how esports fits into the definition of sports.
Understanding different aspects of esports athletes and their career.

Evaluation scale

0 - 5

Assessment criteria, approved/failed

Students’ know-how, professional knowledge, and skills are assessed using a grading scale Pass – Fail. In such a grading system, a 70% correct answer must be achieved to be awarded the grade pass.

en
Enrollment

01.01.2023 - 31.12.2023

Timing

01.01.2023 - 31.12.2023

Number of ECTS credits allocated

2 op

Virtual portion

2 op

Mode of delivery

Distance learning

Unit

Business

Teaching languages
  • English
Teachers
  • Janus Pitkänen
Groups
  • VAPVAL2023
    VAPVAL2023

Objective

Understanding esports in general as an environment.
What is esports beyond just playing video games.
Understanding social practices of esports.
Understanding esports as a part of experience economy.
Understanding how esports fits into the definition of sports.
Understanding different aspects of esports athletes and their career.

Location and time

Fully online in DevMoodle.

Materials

All necessary components for completion of the course can be found in DevMoodle.

Teaching methods

Fully online - course can be found in DevMoodle. Course link: https://devmoodle.kamit.fi/course/view.php?id=3926 Key: EsportsWelcome

Exam schedules

Exam can be done anytime - it is always open.

Completion alternatives

Course can be found from Reppu -moodle where it is 3 credits with one extra assignment. For esports student this is a basics course implemented in the curriculum with contact teaching and more credits.

Student workload

2 credits equals around 70 hours of student's work.

Further information

Available only for Sports students (Esports students have the same course as a compulsory course in their curriculums).

Evaluation scale

0 - 5

Assessment criteria, approved/failed

Students’ know-how, professional knowledge, and skills are assessed using a grading scale Pass – Fail. In such a grading system, a 70% correct answer must be achieved to be awarded the grade pass.

Assessment methods and criteria

Course evaluation scale can be found in DevMoodle. Evaluation is based on the exam score.

en
Enrollment

01.04.2022 - 31.12.2022

Timing

01.05.2022 - 31.12.2022

Number of ECTS credits allocated

2 op

Virtual portion

2 op

Mode of delivery

Distance learning

Unit

Business

Teaching languages
  • English
Teachers
  • Janus Pitkänen
Groups
  • VAPVAL2022
    VAPVAL2022

Objective

Understanding esports in general as an environment.
What is esports beyond just playing video games.
Understanding social practices of esports.
Understanding esports as a part of experience economy.
Understanding how esports fits into the definition of sports.
Understanding different aspects of esports athletes and their career.

Further information

Available only for Sports students (Esports students have the same course as a compulsory course in their curriculums).

Evaluation scale

0 - 5

Assessment criteria, approved/failed

Students’ know-how, professional knowledge, and skills are assessed using a grading scale Pass – Fail. In such a grading system, a 70% correct answer must be achieved to be awarded the grade pass.