Basics of Esports LandscapeLaajuus (2 cr)
Code: EU00CE49
Credits
2 op
Teaching language
- English
Objective
Understanding esports in general as an environment.
What is esports beyond just playing video games.
Understanding social practices of esports.
Understanding esports as a part of experience economy.
Understanding how esports fits into the definition of sports.
Understanding different aspects of esports athletes and their career.
Assessment criteria, approved/failed
Students’ know-how, professional knowledge, and skills are assessed using a grading scale Pass – Fail. In such a grading system, a 70% correct answer must be achieved to be awarded the grade pass.
Enrollment
01.01.2025 - 30.11.2025
Timing
01.01.2025 - 31.12.2025
Number of ECTS credits allocated
2 op
Mode of delivery
Contact teaching
Teaching languages
- English
Objective
Understanding esports in general as an environment.
What is esports beyond just playing video games.
Understanding social practices of esports.
Understanding esports as a part of experience economy.
Understanding how esports fits into the definition of sports.
Understanding different aspects of esports athletes and their career.
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Students’ know-how, professional knowledge, and skills are assessed using a grading scale Pass – Fail. In such a grading system, a 70% correct answer must be achieved to be awarded the grade pass.
Enrollment
22.03.2024 - 31.12.2024
Timing
01.01.2024 - 31.12.2024
Number of ECTS credits allocated
2 op
Mode of delivery
Contact teaching
Unit
Business
Teaching languages
- English
Groups
-
VAPVAL2024VAPVAL2024
Objective
Understanding esports in general as an environment.
What is esports beyond just playing video games.
Understanding social practices of esports.
Understanding esports as a part of experience economy.
Understanding how esports fits into the definition of sports.
Understanding different aspects of esports athletes and their career.
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Students’ know-how, professional knowledge, and skills are assessed using a grading scale Pass – Fail. In such a grading system, a 70% correct answer must be achieved to be awarded the grade pass.
Enrollment
01.01.2023 - 31.12.2023
Timing
01.01.2023 - 31.12.2023
Number of ECTS credits allocated
2 op
Virtual portion
2 op
Mode of delivery
Distance learning
Unit
Business
Teaching languages
- English
Teachers
- Janus Pitkänen
Groups
-
VAPVAL2023VAPVAL2023
Objective
Understanding esports in general as an environment.
What is esports beyond just playing video games.
Understanding social practices of esports.
Understanding esports as a part of experience economy.
Understanding how esports fits into the definition of sports.
Understanding different aspects of esports athletes and their career.
Location and time
Fully online in DevMoodle.
Materials
All necessary components for completion of the course can be found in DevMoodle.
Teaching methods
Fully online - course can be found in DevMoodle. Course link: https://devmoodle.kamit.fi/course/view.php?id=3926 Key: EsportsWelcome
Exam schedules
Exam can be done anytime - it is always open.
Completion alternatives
Course can be found from Reppu -moodle where it is 3 credits with one extra assignment. For esports student this is a basics course implemented in the curriculum with contact teaching and more credits.
Student workload
2 credits equals around 70 hours of student's work.
Further information
Available only for Sports students (Esports students have the same course as a compulsory course in their curriculums).
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Students’ know-how, professional knowledge, and skills are assessed using a grading scale Pass – Fail. In such a grading system, a 70% correct answer must be achieved to be awarded the grade pass.
Assessment methods and criteria
Course evaluation scale can be found in DevMoodle. Evaluation is based on the exam score.
Enrollment
01.04.2022 - 31.12.2022
Timing
01.05.2022 - 31.12.2022
Number of ECTS credits allocated
2 op
Virtual portion
2 op
Mode of delivery
Distance learning
Unit
Business
Teaching languages
- English
Teachers
- Janus Pitkänen
Groups
-
VAPVAL2022VAPVAL2022
Objective
Understanding esports in general as an environment.
What is esports beyond just playing video games.
Understanding social practices of esports.
Understanding esports as a part of experience economy.
Understanding how esports fits into the definition of sports.
Understanding different aspects of esports athletes and their career.
Further information
Available only for Sports students (Esports students have the same course as a compulsory course in their curriculums).
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Students’ know-how, professional knowledge, and skills are assessed using a grading scale Pass – Fail. In such a grading system, a 70% correct answer must be achieved to be awarded the grade pass.