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Artificial Intelligence in Games (3 cr)

Code: KTVP062-3010

General information


Enrollment
01.12.2021 - 31.01.2022
Registration for the implementation has ended.
Timing
01.01.2022 - 31.07.2022
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Business Information Technology
Teachers
Mikko Romppainen
Groups
TTK20SPO
TTK20SPO
Course
KTVP062
No reservations found for realization KTVP062-3010!

Objective

Students will have basic knowledge of different AI techniques used in games. Students will be able to select and implement specific AI techniques required in a game.

Content

Introduction to game AI
Finite state machines
Path finding
Distributed AI and crowd techniques
Situation calculus and desision making architectures
Learning AI

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to apply their learning to different tasks in a variety of ways.

Assessment criteria, good (3)

The students are able to use the methods they learn during the course appropriately.

Assessment criteria, satisfactory (1)

The students know and are proficient in the basic concepts of the course.

Prerequisites

Data Structures and Algorithms

Objective

Students will have basic knowledge of different AI techniques used in games. Students will be able to select and implement specific AI techniques required in a game.

Content

Introduction to game AI
Finite state machines
Path finding
Distributed AI and crowd techniques
Situation calculus and desision making architectures
Learning AI

Qualifications

Data Structures and Algorithms

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