Developing a Commercial Game Application (15 cr)
Code: KTWT228-3003
General information
Enrollment
11.04.2022 - 24.04.2022
Timing
06.06.2022 - 14.08.2022
Number of ECTS credits allocated
15 op
Mode of delivery
Contact teaching
Unit
Business
Teaching languages
- Finnish
Teachers
- Janne Remes
- Vesa Vaihoja
- Kiia Aihkisalo
Groups
-
VAPVAL2022VAPVAL2022
Objective
Students will create a game demo in production teams aimed at a wider audience
Content
Creation of a demo game according to a previously approved project plan, participation in the Assembly game development competition or some other game competition or publishing the game during the same year.
Location and time
Place: Kajaani (KAMK campus, Taito 1-building) and Raahe (Lybecker school)
Time: 6.6.2022-14.8.2022
Teaching methods
Groupwork
Student workload
About 8 hours/ day, 5 days a week, including public holidays
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
To be announced
Assessment criteria, approved/failed
To be announced
Assessment methods and criteria
Numeral grading 0-5
Based on a written report, working hours, and self-and peer review
Prerequisites
Riittävät valmiudet toimia pelikehitystiimissä pelituottajan, -suunnittelijan, -ohjelmoijan tai -graafikon roolissa.
Further information
Kurssin suorituksena voi myös olla osallistuminen kaupallisen pelin kehittämiseen yrityksessä.
TKI pisteet 15.