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Developing a Commercial Game Application (15 cr)

Code: KTWT228-3003

General information


Enrollment

11.04.2022 - 24.04.2022

Timing

06.06.2022 - 14.08.2022

Number of ECTS credits allocated

15 op

Mode of delivery

Contact teaching

Unit

Business

Teaching languages

  • Finnish

Teachers

  • Janne Remes
  • Vesa Vaihoja
  • Kiia Aihkisalo

Groups

  • VAPVAL2022
    VAPVAL2022

Objective

Students will create a game demo in production teams aimed at a wider audience

Content

Creation of a demo game according to a previously approved project plan, participation in the Assembly game development competition or some other game competition or publishing the game during the same year.

Location and time

Place: Kajaani (KAMK campus, Taito 1-building) and Raahe (Lybecker school)

Time: 6.6.2022-14.8.2022

Teaching methods

Groupwork

Student workload

About 8 hours/ day, 5 days a week, including public holidays

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

To be announced

Assessment criteria, approved/failed

To be announced

Assessment methods and criteria

Numeral grading 0-5
Based on a written report, working hours, and self-and peer review

Prerequisites

Riittävät valmiudet toimia pelikehitystiimissä pelituottajan, -suunnittelijan, -ohjelmoijan tai -graafikon roolissa.

Further information

Kurssin suorituksena voi myös olla osallistuminen kaupallisen pelin kehittämiseen yrityksessä.
TKI pisteet 15.