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Basics of Esports Landscape (2 cr)

Code: EU00CE49-3001

General information


Enrollment
01.04.2022 - 31.12.2022
Registration for the implementation has ended.
Timing
01.05.2022 - 31.12.2022
Implementation has ended.
Number of ECTS credits allocated
2 cr
Local portion
0 cr
Virtual portion
2 cr
Mode of delivery
Distance learning
Unit
Business
Teaching languages
English
Teachers
Janus Pitkänen
Groups
VAPVAL2022
VAPVAL2022
Course
EU00CE49
No reservations found for realization EU00CE49-3001!

Objective

Understanding esports in general as an environment.
What is esports beyond just playing video games.
Understanding social practices of esports.
Understanding esports as a part of experience economy.
Understanding how esports fits into the definition of sports.
Understanding different aspects of esports athletes and their career.

Further information

Available only for Sports students (Esports students have the same course as a compulsory course in their curriculums).

Evaluation scale

0 - 5

Assessment criteria, approved/failed

Students’ know-how, professional knowledge, and skills are assessed using a grading scale Pass – Fail. In such a grading system, a 70% correct answer must be achieved to be awarded the grade pass.

Objective

Understanding esports in general as an environment.
What is esports beyond just playing video games.
Understanding social practices of esports.
Understanding esports as a part of experience economy.
Understanding how esports fits into the definition of sports.
Understanding different aspects of esports athletes and their career.

Accomplishment methods

Independent, fully online.

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