Basics of Esports Landscape (2 cr)
Code: EU00CE49-3001
General information
- Enrollment
-
01.04.2022 - 31.12.2022
Registration for the implementation has ended.
- Timing
-
01.05.2022 - 31.12.2022
Implementation has ended.
- Number of ECTS credits allocated
- 2 cr
- Local portion
- 0 cr
- Virtual portion
- 2 cr
- Mode of delivery
- Distance learning
- Unit
- Business
- Teaching languages
- English
Objective
Understanding esports in general as an environment.
What is esports beyond just playing video games.
Understanding social practices of esports.
Understanding esports as a part of experience economy.
Understanding how esports fits into the definition of sports.
Understanding different aspects of esports athletes and their career.
Further information
Available only for Sports students (Esports students have the same course as a compulsory course in their curriculums).
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Students’ know-how, professional knowledge, and skills are assessed using a grading scale Pass – Fail. In such a grading system, a 70% correct answer must be achieved to be awarded the grade pass.
Objective
Understanding esports in general as an environment.
What is esports beyond just playing video games.
Understanding social practices of esports.
Understanding esports as a part of experience economy.
Understanding how esports fits into the definition of sports.
Understanding different aspects of esports athletes and their career.
Accomplishment methods
Independent, fully online.