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Basics of Esports Landscape (2 cr)

Code: EU00CE49-3001

General information


Enrollment

01.04.2022 - 31.12.2022

Timing

01.05.2022 - 31.12.2022

Number of ECTS credits allocated

2 op

Virtual portion

2 op

Mode of delivery

Distance learning

Unit

Business

Teaching languages

  • English

Teachers

  • Janus Pitkänen

Groups

  • VAPVAL2022
    VAPVAL2022

Objective

Understanding esports in general as an environment.
What is esports beyond just playing video games.
Understanding social practices of esports.
Understanding esports as a part of experience economy.
Understanding how esports fits into the definition of sports.
Understanding different aspects of esports athletes and their career.

Further information

Available only for Sports students (Esports students have the same course as a compulsory course in their curriculums).

Evaluation scale

0 - 5

Assessment criteria, approved/failed

Students’ know-how, professional knowledge, and skills are assessed using a grading scale Pass – Fail. In such a grading system, a 70% correct answer must be achieved to be awarded the grade pass.