Skip to main content

Level Design (3 cr)

Code: KTVP012-3011

General information


Enrollment

17.04.2023 - 30.04.2023

Timing

01.01.2024 - 17.03.2024

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Business

Teaching languages

  • English

Teachers

  • Joonas Muhonen

Groups

  • VAPVAL2024
    VAPVAL2024
  • 08.01.2024 16:00 - 18:00, Level Design KTVP012-3011
  • 09.01.2024 16:00 - 18:00, Level Design KTVP012-3011
  • 15.01.2024 16:00 - 18:00, Level Design KTVP012-3011
  • 16.01.2024 16:00 - 18:00, Level Design KTVP012-3011
  • 22.01.2024 16:00 - 18:00, Level Design KTVP012-3011
  • 23.01.2024 16:00 - 18:00, Level Design KTVP012-3011
  • 29.01.2024 16:00 - 18:00, Level Design KTVP012-3011
  • 30.01.2024 16:00 - 18:00, Level Design KTVP012-3011
  • 05.02.2024 16:00 - 18:00, Level Design KTVP012-3011
  • 06.02.2024 16:00 - 18:00, Level Design KTVP012-3011
  • 12.02.2024 16:00 - 18:00, Level Design KTVP012-3011
  • 13.02.2024 16:00 - 18:00, Level Design KTVP012-3011
  • 19.02.2024 16:00 - 18:00, Level Design KTVP012-3011
  • 20.02.2024 16:00 - 18:00, Level Design KTVP012-3011
  • 26.02.2024 16:00 - 18:00, Level Design KTVP012-3011
  • 27.02.2024 16:00 - 18:00, Level Design KTVP012-3011
  • 11.03.2024 16:00 - 18:00, Level Design KTVP012-3011
  • 12.03.2024 16:00 - 18:00, Level Design KTVP012-3011

Objective

Students will understand the basics of level planning as a part of a game environment and will be proficient in planning levels

Content

Level design history
Level planning principles and process for 2D and 3D games
Designing for mobile
Level editors
Planning, implementing and testing levels

Evaluation scale

0 - 5

Assessment criteria, approved/failed

Student has learned the know-how of making levels. Student can create levels for 2D and 3D -environments. Student can analyze levels from other games.

Prerequisites

Game Design I