Level Design (3 cr)
Code: KTVP012-3011
General information
Enrollment
17.04.2023 - 30.04.2023
Timing
01.01.2024 - 17.03.2024
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Business
Teaching languages
- English
Teachers
- Joonas Muhonen
Groups
-
VAPVAL2024VAPVAL2024
- 08.01.2024 16:00 - 18:00, Level Design KTVP012-3011
- 09.01.2024 16:00 - 18:00, Level Design KTVP012-3011
- 15.01.2024 16:00 - 18:00, Level Design KTVP012-3011
- 16.01.2024 16:00 - 18:00, Level Design KTVP012-3011
- 22.01.2024 16:00 - 18:00, Level Design KTVP012-3011
- 23.01.2024 16:00 - 18:00, Level Design KTVP012-3011
- 29.01.2024 16:00 - 18:00, Level Design KTVP012-3011
- 30.01.2024 16:00 - 18:00, Level Design KTVP012-3011
- 05.02.2024 16:00 - 18:00, Level Design KTVP012-3011
- 06.02.2024 16:00 - 18:00, Level Design KTVP012-3011
- 12.02.2024 16:00 - 18:00, Level Design KTVP012-3011
- 13.02.2024 16:00 - 18:00, Level Design KTVP012-3011
- 19.02.2024 16:00 - 18:00, Level Design KTVP012-3011
- 20.02.2024 16:00 - 18:00, Level Design KTVP012-3011
- 26.02.2024 16:00 - 18:00, Level Design KTVP012-3011
- 27.02.2024 16:00 - 18:00, Level Design KTVP012-3011
- 11.03.2024 16:00 - 18:00, Level Design KTVP012-3011
- 12.03.2024 16:00 - 18:00, Level Design KTVP012-3011
Objective
Students will understand the basics of level planning as a part of a game environment and will be proficient in planning levels
Content
Level design history
Level planning principles and process for 2D and 3D games
Designing for mobile
Level editors
Planning, implementing and testing levels
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Student has learned the know-how of making levels. Student can create levels for 2D and 3D -environments. Student can analyze levels from other games.
Prerequisites
Game Design I