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Game Development Tools (3 cr)

Code: TT00CB20-3004

General information


Enrollment

01.12.2023 - 31.01.2024

Timing

01.01.2024 - 31.07.2024

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages

  • Finnish

Degree programmes

  • Bachelor’s Degree in Business Information Technology

Teachers

  • Niko Kinnunen

Groups

  • TTK23SPO
    TTK23SPO
  • 18.03.2024 12:30 - 16:00, Pelikehitystyökalut TT00CB20-3004
  • 25.03.2024 12:30 - 16:00, Pelikehitystyökalut TT00CB20-3004
  • 02.04.2024 12:30 - 16:00, Pelikehitystyökalut TT00CB20-3004
  • 08.04.2024 12:30 - 16:00, Pelikehitystyökalut TT00CB20-3004
  • 15.04.2024 12:30 - 16:00, Pelikehitystyökalut TT00CB20-3004
  • 22.04.2024 12:30 - 16:00, Pelikehitystyökalut TT00CB20-3004
  • 29.04.2024 12:30 - 16:00, Pelikehitystyökalut TT00CB20-3004
  • 06.05.2024 12:30 - 16:00, Pelikehitystyökalut TT00CB20-3004
  • 13.05.2024 12:30 - 16:00, Pelikehitystyökalut TT00CB20-3004
  • 20.05.2024 12:30 - 16:00, Pelikehitystyökalut TT00CB20-3004

Objective

The student is able to design, implement and document the game using the Unreal Engine.

Content

Using the Unreal Engine in game development.
Game design, implementation and documentation.
UE4 Blueprints / Visual scripting
C++ -programming in UE.
Widgets (UI elements)

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The student is able to apply the UE game engine in various ways related to various game development tasks.

Assessment criteria, good (3)

The student is able to utilize the UE game engine using the methods learned in the course.

Assessment criteria, satisfactory (1)

The student masters the basics of the UE game engine.

Prerequisites

C++ -ohjelmointi
Object-oriented programming course