Game Development Tools (3 cr)
Code: TT00CB20-3004
General information
Enrollment
01.12.2023 - 31.01.2024
Timing
01.01.2024 - 31.07.2024
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Niko Kinnunen
Groups
-
TTK23SPOTTK23SPO
- 18.03.2024 12:30 - 16:00, Pelikehitystyökalut TT00CB20-3004
- 25.03.2024 12:30 - 16:00, Pelikehitystyökalut TT00CB20-3004
- 02.04.2024 12:30 - 16:00, Pelikehitystyökalut TT00CB20-3004
- 08.04.2024 12:30 - 16:00, Pelikehitystyökalut TT00CB20-3004
- 15.04.2024 12:30 - 16:00, Pelikehitystyökalut TT00CB20-3004
- 22.04.2024 12:30 - 16:00, Pelikehitystyökalut TT00CB20-3004
- 29.04.2024 12:30 - 16:00, Pelikehitystyökalut TT00CB20-3004
- 06.05.2024 12:30 - 16:00, Pelikehitystyökalut TT00CB20-3004
- 13.05.2024 12:30 - 16:00, Pelikehitystyökalut TT00CB20-3004
- 20.05.2024 12:30 - 16:00, Pelikehitystyökalut TT00CB20-3004
Objective
The student is able to design, implement and document the game using the Unreal Engine.
Content
Using the Unreal Engine in game development.
Game design, implementation and documentation.
UE4 Blueprints / Visual scripting
C++ -programming in UE.
Widgets (UI elements)
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The student is able to apply the UE game engine in various ways related to various game development tasks.
Assessment criteria, good (3)
The student is able to utilize the UE game engine using the methods learned in the course.
Assessment criteria, satisfactory (1)
The student masters the basics of the UE game engine.
Prerequisites
C++ -ohjelmointi
Object-oriented programming course