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Game technology project 1 (6 cr)

Code: TT00CG43-3001

General information


Enrollment

19.08.2024 - 22.09.2024

Timing

01.08.2024 - 31.12.2024

Number of ECTS credits allocated

6 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages

  • Finnish

Degree programmes

  • Bachelor’s Degree in Information and Communication Technology

Teachers

  • Niko Kinnunen
  • Mikko Romppainen

Groups

  • TTV23SP
    TTV23SP
  • 31.10.2024 08:00 - 16:00, Peliteknologian projekti 1_Projektiopinnot 4
  • 01.11.2024 08:00 - 16:00, Peliteknologian projekti 1_Projektiopinnot 4
  • 07.11.2024 08:00 - 16:00, Peliteknologian projekti 1_Projektiopinnot 4
  • 08.11.2024 08:00 - 16:00, Peliteknologian projekti 1_Projektiopinnot 4
  • 14.11.2024 08:00 - 16:00, Peliteknologian projekti 1_Projektiopinnot 4
  • 15.11.2024 08:00 - 16:00, Peliteknologian projekti 1_Projektiopinnot 4
  • 21.11.2024 08:00 - 16:00, Peliteknologian projekti 1_Projektiopinnot 4
  • 22.11.2024 08:00 - 16:00, Peliteknologian projekti 1_Projektiopinnot 4
  • 28.11.2024 08:00 - 16:00, Peliteknologian projekti 1_Projektiopinnot 4
  • 29.11.2024 08:00 - 16:00, Peliteknologian projekti 1_Projektiopinnot 4
  • 05.12.2024 08:00 - 16:00, Peliteknologian projekti 1_Projektiopinnot 4
  • 12.12.2024 08:00 - 16:00, Peliteknologian projekti 1_Projektiopinnot 4
  • 13.12.2024 08:00 - 16:00, Peliteknologian projekti 1_Projektiopinnot 4

Objective

The student is able to design and implement a simple graphical engine as a member of the team.

Content

Design and implementation of a graphical engine in teams.
Related to the course "Graphics engine programming".

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to independently apply skills and make extensive use of information in problem solving. They work as members of the development team, promoting and developing the team's activities.

Assessment criteria, good (3)

The students are able to choose appropriate methods of action based on the information and guidance they have acquired. The students work independently and responsibly in accordance with the instructions given in various tasks.

Assessment criteria, satisfactory (1)

The students are able to work appropriately under supervision by the rules and instructions given. The students use the techniques and models of the game industry appropriately in their work.

Assessment criteria, approved/failed

The students will fail the course if they do not participate actively in the work of the team.

Prerequisites

Programming Basics
Basics of Object-oriented Programming
C ++
Project studies 1