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Programming Mobile Games (3 cr)

Code: TTAN013-3009

General information


Enrollment
01.12.2023 - 31.01.2024
Registration for the implementation has ended.
Timing
01.01.2024 - 21.05.2024
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Information and Communication Technology
Teachers
Janne Remes
Groups
TTV22SP
TTV22SP
Course
TTAN013

Realization has 7 reservations. Total duration of reservations is 24 h 30 min.

Time Topic Location
Tue 09.04.2024 time 12:30 - 16:00
(3 h 30 min)
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3009
Teams opetus
Tue 16.04.2024 time 12:30 - 16:00
(3 h 30 min)
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3009
Teams opetus
Tue 23.04.2024 time 12:30 - 16:00
(3 h 30 min)
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3009
Teams opetus
Tue 30.04.2024 time 12:30 - 16:00
(3 h 30 min)
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3009
Teams opetus
Tue 07.05.2024 time 12:30 - 16:00
(3 h 30 min)
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3009
Teams opetus
Tue 14.05.2024 time 12:30 - 16:00
(3 h 30 min)
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3009
Teams opetus
Tue 21.05.2024 time 12:30 - 16:00
(3 h 30 min)
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3009
Teams opetus
Changes to reservations may be possible.

Objective

Students will understand the limitations and constraints of mobile platforms in game programming. They will be able to identify the differences between different mobile platforms and understand the requirements of code portability. Students will be able to implement game or other real time graphics applications in a mobile device.

Content

Different mobile platforms and differences between them.
Code portability and constraints.
Use of different SDKs

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to apply their learning in variety of ways to different types of tasks.

Assessment criteria, good (3)

The students are able to use methods they have learnt during the course as required.

Assessment criteria, satisfactory (1)

The students are familiar with and proficient in the basic concepts of the course.

Prerequisites

C++ programming

Further information

Delivered in either Finnish or Finnish

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