Programming Mobile Games (3 cr)
Code: TTAN013-3009
General information
- Enrollment
-
01.12.2023 - 31.01.2024
Registration for the implementation has ended.
- Timing
-
01.01.2024 - 21.05.2024
Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Realization has 7 reservations. Total duration of reservations is 24 h 30 min.
Time | Topic | Location |
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Tue 09.04.2024 time 12:30 - 16:00 (3 h 30 min) |
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3009 |
Teams opetus
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Tue 16.04.2024 time 12:30 - 16:00 (3 h 30 min) |
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3009 |
Teams opetus
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Tue 23.04.2024 time 12:30 - 16:00 (3 h 30 min) |
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3009 |
Teams opetus
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Tue 30.04.2024 time 12:30 - 16:00 (3 h 30 min) |
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3009 |
Teams opetus
|
Tue 07.05.2024 time 12:30 - 16:00 (3 h 30 min) |
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3009 |
Teams opetus
|
Tue 14.05.2024 time 12:30 - 16:00 (3 h 30 min) |
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3009 |
Teams opetus
|
Tue 21.05.2024 time 12:30 - 16:00 (3 h 30 min) |
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3009 |
Teams opetus
|
Objective
Students will understand the limitations and constraints of mobile platforms in game programming. They will be able to identify the differences between different mobile platforms and understand the requirements of code portability. Students will be able to implement game or other real time graphics applications in a mobile device.
Content
Different mobile platforms and differences between them.
Code portability and constraints.
Use of different SDKs
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are able to apply their learning in variety of ways to different types of tasks.
Assessment criteria, good (3)
The students are able to use methods they have learnt during the course as required.
Assessment criteria, satisfactory (1)
The students are familiar with and proficient in the basic concepts of the course.
Prerequisites
C++ programming
Further information
Delivered in either Finnish or Finnish