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Game technology project 1 (6 cr)

Code: TT00CG43-3002

General information


Enrollment
02.07.2025 - 31.07.2025
Registration for introductions has not started yet.
Timing
01.08.2025 - 31.12.2025
The implementation has not yet started.
Number of ECTS credits allocated
6 cr
Local portion
6 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Information and Communication Technology
Teachers
Niko Kinnunen
Mikko Romppainen
Groups
TTV24SP
TTV24SP
Course
TT00CG43

Realization has 12 reservations. Total duration of reservations is 90 h 0 min.

Time Topic Location
Thu 06.11.2025 time 08:30 - 16:00
(7 h 30 min)
Peliteknologian projekti 1_Peliteknologian projekti 3
TA11L151 TA11L151
Fri 07.11.2025 time 08:30 - 16:00
(7 h 30 min)
Peliteknologian projekti 1_Peliteknologian projekti 3
TA11L151 TA11L151
Thu 13.11.2025 time 08:30 - 16:00
(7 h 30 min)
Peliteknologian projekti 1_Peliteknologian projekti 3
TA11L151 TA11L151
Fri 14.11.2025 time 08:30 - 16:00
(7 h 30 min)
Peliteknologian projekti 1_Peliteknologian projekti 3
TA11L151 TA11L151
Thu 20.11.2025 time 08:30 - 16:00
(7 h 30 min)
Peliteknologian projekti 1_Peliteknologian projekti 3
TA11L151 TA11L151
Fri 21.11.2025 time 08:30 - 16:00
(7 h 30 min)
Peliteknologian projekti 1_Peliteknologian projekti 3
TA11L151 TA11L151
Thu 27.11.2025 time 08:30 - 16:00
(7 h 30 min)
Peliteknologian projekti 1_Peliteknologian projekti 3
TA11L151 TA11L151
Fri 28.11.2025 time 08:30 - 16:00
(7 h 30 min)
Peliteknologian projekti 1_Peliteknologian projekti 3
TA11L151 TA11L151
Thu 04.12.2025 time 08:30 - 16:00
(7 h 30 min)
Peliteknologian projekti 1_Peliteknologian projekti 3
TA11L151 TA11L151
Fri 05.12.2025 time 08:30 - 16:00
(7 h 30 min)
Peliteknologian projekti 1_Peliteknologian projekti 3
TA11L151 TA11L151
Thu 11.12.2025 time 08:30 - 16:00
(7 h 30 min)
Peliteknologian projekti 1_Peliteknologian projekti 3
TA11L151 TA11L151
Fri 12.12.2025 time 08:30 - 16:00
(7 h 30 min)
Peliteknologian projekti 1_Peliteknologian projekti 3
TA11L151 TA11L151
Changes to reservations may be possible.

Objective

The student is able to design and implement a simple graphical engine as a member of the team.

Content

Design and implementation of a graphical engine in teams.
Related to the course "Graphics engine programming".

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to independently apply skills and make extensive use of information in problem solving. They work as members of the development team, promoting and developing the team's activities.

Assessment criteria, good (3)

The students are able to choose appropriate methods of action based on the information and guidance they have acquired. The students work independently and responsibly in accordance with the instructions given in various tasks.

Assessment criteria, satisfactory (1)

The students are able to work appropriately under supervision by the rules and instructions given. The students use the techniques and models of the game industry appropriately in their work.

Assessment criteria, approved/failed

The students will fail the course if they do not participate actively in the work of the team.

Prerequisites

Programming Basics
Basics of Object-oriented Programming
C ++
Project studies 1

Objective

The student is able to design and implement a simple graphical engine as a member of the team.

Content

Design and implementation of a graphical engine in teams.
Related to the course "Graphics engine programming".

Qualifications

Programming Basics
Basics of Object-oriented Programming
C ++
Project studies 1

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