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Programming Mobile Games (3 cr)

Code: TTAN013-3010

General information


Enrollment
30.12.2024 - 26.01.2025
Registration for the implementation has ended.
Timing
01.01.2025 - 31.07.2025
Implementation is running.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Information and Communication Technology
Teachers
Janne Remes
Groups
TTV23SP
TTV23SP
Course
TTAN013

Realization has 10 reservations. Total duration of reservations is 32 h 30 min.

Time Topic Location
Mon 17.03.2025 time 08:30 - 11:45
(3 h 15 min)
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3010
Teams
Mon 24.03.2025 time 08:30 - 11:45
(3 h 15 min)
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3010
Teams
Mon 31.03.2025 time 08:30 - 11:45
(3 h 15 min)
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3010
Teams
Mon 07.04.2025 time 08:30 - 11:45
(3 h 15 min)
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3010
Teams
Mon 14.04.2025 time 08:30 - 11:45
(3 h 15 min)
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3010
Teams
Mon 28.04.2025 time 08:30 - 11:45
(3 h 15 min)
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3010
Teams
Mon 05.05.2025 time 08:30 - 11:45
(3 h 15 min)
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3010
Teams
Mon 12.05.2025 time 08:30 - 11:45
(3 h 15 min)
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3010
Teams
Mon 19.05.2025 time 08:30 - 11:45
(3 h 15 min)
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3010
Teams
Mon 26.05.2025 time 08:30 - 11:45
(3 h 15 min)
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3010
Teams
Changes to reservations may be possible.

Objective

Students will understand the limitations and constraints of mobile platforms in game programming. They will be able to identify the differences between different mobile platforms and understand the requirements of code portability. Students will be able to implement game or other real time graphics applications in a mobile device.

Content

Different mobile platforms and differences between them.
Code portability and constraints.
Use of different SDKs

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to apply their learning in variety of ways to different types of tasks.

Assessment criteria, good (3)

The students are able to use methods they have learnt during the course as required.

Assessment criteria, satisfactory (1)

The students are familiar with and proficient in the basic concepts of the course.

Prerequisites

C++ programming

Further information

Delivered in either Finnish or Finnish

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