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Programming Mobile Games (3cr)

Code: TTAN013-3011

General information


Enrollment
30.12.2025 - 26.01.2026
Registration for introductions has not started yet.
Timing
01.01.2026 - 31.07.2026
The implementation has not yet started.
Number of ECTS credits allocated
3 cr
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Information and Communication Technology
Teachers
Janne Remes
Groups
TTV24SP
TTV24SP
Course
TTAN013

Realization has 10 reservations. Total duration of reservations is 32 h 30 min.

Time Topic Location
Tue 17.03.2026 time 08:30 - 11:45
(3 h 15 min)
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3011
Teams
Tue 24.03.2026 time 08:30 - 11:45
(3 h 15 min)
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3011
Teams
Tue 31.03.2026 time 08:30 - 11:45
(3 h 15 min)
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3011
Teams
Tue 07.04.2026 time 08:30 - 11:45
(3 h 15 min)
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3011
Teams
Tue 14.04.2026 time 08:30 - 11:45
(3 h 15 min)
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3011
Teams
Tue 21.04.2026 time 08:30 - 11:45
(3 h 15 min)
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3011
Teams
Tue 28.04.2026 time 08:30 - 11:45
(3 h 15 min)
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3011
Teams
Tue 05.05.2026 time 08:30 - 11:45
(3 h 15 min)
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3011
Teams
Tue 12.05.2026 time 08:30 - 11:45
(3 h 15 min)
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3011
Teams
Tue 19.05.2026 time 08:30 - 11:45
(3 h 15 min)
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3011
Teams
Changes to reservations may be possible.

Evaluation scale

0 - 5

Objective

Students will understand the limitations and constraints of mobile platforms in game programming. They will be able to identify the differences between different mobile platforms and understand the requirements of code portability. Students will be able to implement game or other real time graphics applications in a mobile device.

Content

Different mobile platforms and differences between them.
Code portability and constraints.
Use of different SDKs

Location and time

Teams lessons

Materials

Course material is shared through reppu platform

Teaching methods

Online lectures, exercises, project work

Completion alternatives

Return assignment has different approaches to mobile game development to choose from, these have their evaluation metrics on the reppu platform.

Student workload

Teams lessons, independent work on the project.

Assessment criteria, satisfactory (1)

The students are familiar with and proficient in the basic concepts of the course.

Assessment criteria, good (3)

The students are able to use methods they have learnt during the course as required.

Assessment criteria, excellent (5)

The students are able to apply their learning in variety of ways to different types of tasks.

Qualifications

C++ programming

Further information

More information on reppu platform

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