Programming Mobile Games (3cr)
Code: TTAN013-3011
General information
- Enrollment
- 30.12.2025 - 26.01.2026
- Registration for introductions has not started yet.
- Timing
- 01.01.2026 - 31.07.2026
- The implementation has not yet started.
- Number of ECTS credits allocated
- 3 cr
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Realization has 10 reservations. Total duration of reservations is 32 h 30 min.
| Time | Topic | Location |
|---|---|---|
|
Tue 17.03.2026 time 08:30 - 11:45 (3 h 15 min) |
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3011 |
Teams
|
|
Tue 24.03.2026 time 08:30 - 11:45 (3 h 15 min) |
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3011 |
Teams
|
|
Tue 31.03.2026 time 08:30 - 11:45 (3 h 15 min) |
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3011 |
Teams
|
|
Tue 07.04.2026 time 08:30 - 11:45 (3 h 15 min) |
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3011 |
Teams
|
|
Tue 14.04.2026 time 08:30 - 11:45 (3 h 15 min) |
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3011 |
Teams
|
|
Tue 21.04.2026 time 08:30 - 11:45 (3 h 15 min) |
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3011 |
Teams
|
|
Tue 28.04.2026 time 08:30 - 11:45 (3 h 15 min) |
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3011 |
Teams
|
|
Tue 05.05.2026 time 08:30 - 11:45 (3 h 15 min) |
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3011 |
Teams
|
|
Tue 12.05.2026 time 08:30 - 11:45 (3 h 15 min) |
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3011 |
Teams
|
|
Tue 19.05.2026 time 08:30 - 11:45 (3 h 15 min) |
Mobiilipelien ohjelmointi / Programming Mobile Games TTAN013-3011 |
Teams
|
Evaluation scale
0 - 5
Objective
Students will understand the limitations and constraints of mobile platforms in game programming. They will be able to identify the differences between different mobile platforms and understand the requirements of code portability. Students will be able to implement game or other real time graphics applications in a mobile device.
Content
Different mobile platforms and differences between them.
Code portability and constraints.
Use of different SDKs
Location and time
Teams lessons
Materials
Course material is shared through reppu platform
Teaching methods
Online lectures, exercises, project work
Completion alternatives
Return assignment has different approaches to mobile game development to choose from, these have their evaluation metrics on the reppu platform.
Student workload
Teams lessons, independent work on the project.
Assessment criteria, satisfactory (1)
The students are familiar with and proficient in the basic concepts of the course.
Assessment criteria, good (3)
The students are able to use methods they have learnt during the course as required.
Assessment criteria, excellent (5)
The students are able to apply their learning in variety of ways to different types of tasks.
Qualifications
C++ programming
Further information
More information on reppu platform