Skip to main content

Artificial Intelligence in Games (3 cr)

Code: TT00CB18-3006

General information


Enrollment
02.12.2025 - 31.12.2025
Registration for introductions has not started yet.
Timing
01.01.2026 - 31.07.2026
The implementation has not yet started.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Blended learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Business Information Technology
Teachers
Mikko Romppainen
Groups
TTK24SPO
TTK24SPO
TBIT24SProg
TBIT24SProg
Course
TT00CB18
No reservations found for realization TT00CB18-3006!

Evaluation scale

0 - 5

Objective

Students will have basic knowledge of different AI techniques used in games. Students will be able to select and implement specific AI techniques required in a game.

Accomplishment methods

Harjoitustehtävät + Harjoitustyö. Kurssin harjoitustyö tehdään Game Programming 2 -kurssin harjoitustyön yhteyteen.

Content

Introduction to game AI
Finite state machines
Path finding
Game genre specific AI techniques
Learning AI
Distributed AI, Team AI and crowd techniques

Assessment criteria, satisfactory (1)

The students know and are proficient in the basic concepts of the course.

Assessment criteria, good (3)

The students are able to use the methods they learn during the course appropriately.

Assessment criteria, excellent (5)

The students are able to apply their learning to different tasks in a variety of ways.

Qualifications

Data Structures and Algorithms

Go back to top of page