Artificial Intelligence in Games (3 cr)
Code: TT00CB18-3006
General information
- Enrollment
-
02.12.2025 - 31.12.2025
Registration for introductions has not started yet.
- Timing
-
01.01.2026 - 31.07.2026
The implementation has not yet started.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Blended learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Business Information Technology
Evaluation scale
0 - 5
Objective
Students will have basic knowledge of different AI techniques used in games. Students will be able to select and implement specific AI techniques required in a game.
Accomplishment methods
Harjoitustehtävät + Harjoitustyö. Kurssin harjoitustyö tehdään Game Programming 2 -kurssin harjoitustyön yhteyteen.
Content
Introduction to game AI
Finite state machines
Path finding
Game genre specific AI techniques
Learning AI
Distributed AI, Team AI and crowd techniques
Assessment criteria, satisfactory (1)
The students know and are proficient in the basic concepts of the course.
Assessment criteria, good (3)
The students are able to use the methods they learn during the course appropriately.
Assessment criteria, excellent (5)
The students are able to apply their learning to different tasks in a variety of ways.
Qualifications
Data Structures and Algorithms