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3D Character Modeling (3cr)

Code: KTVP041-3016

General information


Enrollment
02.12.2025 - 31.12.2025
Registration for introductions has not started yet.
Timing
01.01.2026 - 31.07.2026
The implementation has not yet started.
Number of ECTS credits allocated
3 cr
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor's Degree in Business Information Technology
Teachers
Tommi Helin
Groups
TBIT24SArt
TBIT24SArt
Course
KTVP041

Unfortunately, no reservations were found for the realization 3D Character Modeling KTVP041-3016. It's possible that the reservations have not yet been published or that the realization is intended to be completed independently.

Evaluation scale

0 - 5

Objective

Students will be proficient in the basic principles of 3D Character modelling for games.

Content

Modeling, sculpting, unwrapping and texturing a humanoid character
Skinning and rigging in 3D package
Overview of character modeling workflow and pipelines.

Assessment criteria, satisfactory (1)

basic attendance and understanding, assignments submitted.

Assessment criteria, good (3)

understanding of concepts, all assignments completed to a good standard

Assessment criteria, excellent (5)

A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.

Qualifications

3D Modelling and Texturing I

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