3D Character Modeling (3cr)
Code: KTVP041-3016
General information
- Enrollment
- 30.12.2025 - 26.01.2026
- Registration for the implementation has begun.
- Timing
- 01.01.2026 - 31.07.2026
- Implementation is running.
- Number of ECTS credits allocated
- 3 cr
- Unit
- Teknologia
- Teaching languages
- English
- Degree programmes
- Bachelor's Degree in Business Information Technology
Realization has 18 reservations. Total duration of reservations is 27 h 0 min.
| Time | Topic | Location |
|---|---|---|
|
Mon 12.01.2026 time 08:30 - 10:00 (1 h 30 min) |
3D Character Modeling |
TA11L155
TA11L155
|
|
Mon 19.01.2026 time 08:30 - 10:00 (1 h 30 min) |
3D Character Modeling |
TA11L155
TA11L155
|
|
Mon 26.01.2026 time 08:30 - 10:00 (1 h 30 min) |
3D Character Modeling |
TA11L155
TA11L155
|
|
Mon 02.02.2026 time 08:30 - 10:00 (1 h 30 min) |
3D Character Modeling |
TA11L155
TA11L155
|
|
Mon 09.02.2026 time 08:30 - 10:00 (1 h 30 min) |
3D Character Modeling |
TA11L155
TA11L155
|
|
Mon 16.02.2026 time 08:30 - 10:00 (1 h 30 min) |
3D Character Modeling |
TA11L155
TA11L155
|
|
Mon 23.02.2026 time 08:30 - 10:00 (1 h 30 min) |
3D Character Modeling |
TA11L155
TA11L155
|
|
Mon 09.03.2026 time 08:30 - 10:00 (1 h 30 min) |
3D Character Modeling |
TA11L155
TA11L155
|
|
Tue 17.03.2026 time 12:45 - 14:15 (1 h 30 min) |
3D Character Modeling |
TA11L155
TA11L155
|
|
Tue 24.03.2026 time 12:45 - 14:15 (1 h 30 min) |
3D Character Modeling |
TA11L155
TA11L155
|
|
Tue 31.03.2026 time 12:45 - 14:15 (1 h 30 min) |
3D Character Modeling |
TA11L155
TA11L155
|
|
Tue 07.04.2026 time 12:45 - 14:15 (1 h 30 min) |
3D Character Modeling |
TA11L155
TA11L155
|
|
Tue 14.04.2026 time 12:45 - 14:15 (1 h 30 min) |
3D Character Modeling |
TA11L155
TA11L155
|
|
Tue 21.04.2026 time 12:45 - 14:15 (1 h 30 min) |
3D Character Modeling |
TA11L155
TA11L155
|
|
Tue 28.04.2026 time 12:45 - 14:15 (1 h 30 min) |
3D Character Modeling |
TA11L155
TA11L155
|
|
Tue 05.05.2026 time 12:45 - 14:15 (1 h 30 min) |
3D Character Modeling |
TA11L155
TA11L155
|
|
Tue 12.05.2026 time 12:45 - 14:15 (1 h 30 min) |
3D Character Modeling |
TA11L155
TA11L155
|
|
Tue 19.05.2026 time 12:45 - 14:15 (1 h 30 min) |
3D Character Modeling |
TA11L155
TA11L155
|
Evaluation scale
0 - 5
Objective
Students will be proficient in the basic principles of 3D Character modelling for games.
Content
Modeling, sculpting, unwrapping and texturing a humanoid character
Skinning and rigging in 3D package
Overview of character modeling workflow and pipelines.
Location and time
Weekly lectures between weeks 3 to 21 as contact studies
Attendance required on feedback session on week 21
Otherwise attendance requirement is 0%
Materials
Links to study materials provided in Reppu throughout the course
Teaching methods
Weekly lectures between weeks 3 to 21
Practice tasks and assignments
Student designs and does a hand-in assignment that showcases student has understood and learned the courses competences
Employer connections
Possible guest lecturers from game business
Exam schedules
Hand-in assignments will be delivered according to the schedules described in Reppu
International connections
Study material and lectures are held in English
Exchange students might participate on the course
Student workload
The course includes about 40h of contact lectures or student's independent studies and about 41h of working on the hand-in assignments
Assessment criteria, satisfactory (1)
basic attendance and understanding, assignments submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Assessment criteria, excellent (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Qualifications
3D Modelling and Texturing I