Developing a Commercial Game Application I (10 cr)
Code: KTWT062-3009
General information
Enrollment
01.12.2021 - 31.01.2022
Timing
01.01.2022 - 31.07.2022
Number of ECTS credits allocated
10 op
RDI portion
10 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- English
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Niko Kinnunen
- Janne Remes
- Ope_pelituotanto Ope_pelituotanto
- Kiia Aihkisalo
- Vesa Vaihoja
Groups
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Objective
Students will create a game demo in production teams aimed at a wider audience
Content
Creation of a demo game according to a previously approved project plan, participation in the Assembly game development competition or some other game competition or publishing the game during the same year.
Location and time
Place: Kajaani (KAMK campus, Taito 1-building) and Raahe (Lybecker school)
Time: 6.6.2022-24.7.2022
Teaching methods
Groupwork
Student workload
About 8 hours/ day, 5 days a week, including public holidays
Evaluation scale
0 - 5
Assessment criteria, approved/failed
To be announced
Assessment methods and criteria
Numeral grading 0-5
Based on a written report, working hours, and self-and peer review
Prerequisites
Ei esitietovaatimuksia.
Further information
Kurssin suorituksena voi myös olla osallistuminen kaupallisen pelin kehittämiseen yrityksessä.
TKI pisteet 10.