Game Publishing and Live Ops (3 cr)
Code: TT00CB16-3001
General information
- Enrollment
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01.08.2022 - 30.09.2022
Registration for the implementation has ended.
- Timing
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31.10.2022 - 31.12.2022
Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 0 cr
- Virtual portion
- 3 cr
- Mode of delivery
- Distance learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Business Information Technology
- Teachers
- Joonas Muhonen
- Groups
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- Course
- TT00CB16
Evaluation scale
0 - 5
Objective
The student acknowledges the role of publishers and retailers in game publication process. The student understands the image of the game publisher and developer, and can evaluate best options for publishing a digital game. Course is attached to the project studies where the students publishes a game and goes Live ops.
Content
Publishing platforms
Image of the game company and publishers
Retailers
Live ops
Assessment criteria, satisfactory (1)
Average knowledge proved by assignments and activity during classes.
Assessment criteria, good (3)
Good knowledge proved by assignments and activity during classes.
Assessment criteria, excellent (5)
Excellent knowledge proved by assignments and activity during classes.
Qualifications
Game Production Fundamentals