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Game Publishing and Live Ops (3 cr)

Code: TT00CB16-3001

General information


Enrollment
01.08.2022 - 30.09.2022
Registration for the implementation has ended.
Timing
31.10.2022 - 31.12.2022
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
0 cr
Virtual portion
3 cr
Mode of delivery
Distance learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Business Information Technology
Teachers
Joonas Muhonen
Groups
TTK21SPRaahe
TTK21SPRaahe
TTK21SPT
TTK21SPT
TTK21SPTRaa
TTK21SPTRaa
Course
TT00CB16
No reservations found for realization TT00CB16-3001!

Evaluation scale

0 - 5

Objective

The student acknowledges the role of publishers and retailers in game publication process. The student understands the image of the game publisher and developer, and can evaluate best options for publishing a digital game. Course is attached to the project studies where the students publishes a game and goes Live ops.

Content

Publishing platforms
Image of the game company and publishers
Retailers
Live ops

Assessment criteria, satisfactory (1)

Average knowledge proved by assignments and activity during classes.

Assessment criteria, good (3)

Good knowledge proved by assignments and activity during classes.

Assessment criteria, excellent (5)

Excellent knowledge proved by assignments and activity during classes.

Qualifications

Game Production Fundamentals

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