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Programming Real Time GraphicsLaajuus (3 cr)

Code: TTAN012

Credits

3 op

Objective

Students will be able to define, plan, create and test a simple 3D graphics engine using the OpenGL graphics interface.

Content

3D pipeline
Coordinate system transformations
3D objects
Uploading models from files
Materials
Creating a game engine test application

Qualifications

Graphics Engine Programming

Arviointikriteerit, kiitettävä (5)

The students are able to define, design, implement and test independently a complex 3D graphics engine using OpenGL graphics interface. They demonstrate expertise and can apply their skills and innovate in a goal oriented manner.

Assessment criteria, good (3)

The students are able to define, design, implement and test independently a simple 3D graphics engine using OpenGL graphics interface. They are to work with initiative and in a goal oriented manner in all given tasks.

Arviointikriteerit, tyydyttävä (1)

The students are able to define, design, implement and test under supervision a simple 3D graphics engine using OpenGL graphics interface.

en
Enrollment

01.12.2023 - 31.01.2024

Timing

01.01.2024 - 31.07.2024

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Information and Communication Technology
Teachers
  • Mikko Romppainen
Groups
  • TTV22SP
    TTV22SP

Objective

Students will be able to define, plan, create and test a simple 3D graphics engine using the OpenGL graphics interface.

Content

3D pipeline
Coordinate system transformations
3D objects
Uploading models from files
Materials
Creating a game engine test application

Evaluation scale

0 - 5

Arviointikriteerit, kiitettävä (5)

The students are able to define, design, implement and test independently a complex 3D graphics engine using OpenGL graphics interface. They demonstrate expertise and can apply their skills and innovate in a goal oriented manner.

Assessment criteria, good (3)

The students are able to define, design, implement and test independently a simple 3D graphics engine using OpenGL graphics interface. They are to work with initiative and in a goal oriented manner in all given tasks.

Arviointikriteerit, tyydyttävä (1)

The students are able to define, design, implement and test under supervision a simple 3D graphics engine using OpenGL graphics interface.

Qualifications

Graphics Engine Programming

en
Enrollment

02.12.2022 - 31.01.2023

Timing

01.01.2023 - 31.07.2023

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Information and Communication Technology
Teachers
  • Mikko Romppainen
Groups
  • TTV21SP
    TTV21SP

Objective

Students will be able to define, plan, create and test a simple 3D graphics engine using the OpenGL graphics interface.

Content

3D pipeline
Coordinate system transformations
3D objects
Uploading models from files
Materials
Creating a game engine test application

Evaluation scale

0 - 5

Arviointikriteerit, kiitettävä (5)

The students are able to define, design, implement and test independently a complex 3D graphics engine using OpenGL graphics interface. They demonstrate expertise and can apply their skills and innovate in a goal oriented manner.

Assessment criteria, good (3)

The students are able to define, design, implement and test independently a simple 3D graphics engine using OpenGL graphics interface. They are to work with initiative and in a goal oriented manner in all given tasks.

Arviointikriteerit, tyydyttävä (1)

The students are able to define, design, implement and test under supervision a simple 3D graphics engine using OpenGL graphics interface.

Qualifications

Graphics Engine Programming

en
Enrollment

01.12.2021 - 31.01.2022

Timing

01.01.2022 - 31.07.2022

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Information and Communication Technology
Teachers
  • Mikko Romppainen
Groups
  • TTV20SP
    TTV20SP

Objective

Students will be able to define, plan, create and test a simple 3D graphics engine using the OpenGL graphics interface.

Content

3D pipeline
Coordinate system transformations
3D objects
Uploading models from files
Materials
Creating a game engine test application

Evaluation scale

0 - 5

Arviointikriteerit, kiitettävä (5)

The students are able to define, design, implement and test independently a complex 3D graphics engine using OpenGL graphics interface. They demonstrate expertise and can apply their skills and innovate in a goal oriented manner.

Assessment criteria, good (3)

The students are able to define, design, implement and test independently a simple 3D graphics engine using OpenGL graphics interface. They are to work with initiative and in a goal oriented manner in all given tasks.

Arviointikriteerit, tyydyttävä (1)

The students are able to define, design, implement and test under supervision a simple 3D graphics engine using OpenGL graphics interface.

Qualifications

Graphics Engine Programming