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Game ProgrammingLaajuus (3 cr)

Code: TTAP013

Credits

3 op

Objective

Students will understand and know how to design and implement high level gameplay components into a game engine. They will be able to use these components to develop a simple game.

Content

Game loop and timing
Game object models
Scripting
Artificial intelligence basics

Arviointikriteerit, kiitettävä (5)

Students will demonstrate a deep knowledge of how to design high level gameplay components for a game engine. They will be able to implement the components into a game engine independently and use them efficiently in game development.

Assessment criteria, good (3)

Students will understand and know how to design high level gameplay components for a game engine. They will be able to implement the components into a game engine independently and use them in game development.

Arviointikriteerit, tyydyttävä (1)

Students will be able to implement high level gameplay components for a game engine. They will be able to implement the components into a game engine and use them in game development.

Further information

Ei vastaa KAT- ja TTK-ryhmän Game Programming II -kurssia.

en
Enrollment

01.08.2023 - 30.09.2023

Timing

01.08.2023 - 31.12.2023

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Information and Communication Technology
Teachers
  • Janne Remes
Groups
  • TTV22SP
    TTV22SP

Objective

Students will understand and know how to design and implement high level gameplay components into a game engine. They will be able to use these components to develop a simple game.

Content

Game loop and timing
Game object models
Scripting
Artificial intelligence basics

Evaluation scale

0 - 5

Arviointikriteerit, kiitettävä (5)

Students will demonstrate a deep knowledge of how to design high level gameplay components for a game engine. They will be able to implement the components into a game engine independently and use them efficiently in game development.

Assessment criteria, good (3)

Students will understand and know how to design high level gameplay components for a game engine. They will be able to implement the components into a game engine independently and use them in game development.

Arviointikriteerit, tyydyttävä (1)

Students will be able to implement high level gameplay components for a game engine. They will be able to implement the components into a game engine and use them in game development.

Further information

Ei vastaa KAT- ja TTK-ryhmän Game Programming II -kurssia.

en
Enrollment

02.12.2022 - 31.01.2023

Timing

01.01.2023 - 31.07.2023

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Information and Communication Technology
Teachers
  • Janne Remes
Groups
  • TTV21SP
    TTV21SP

Objective

Students will understand and know how to design and implement high level gameplay components into a game engine. They will be able to use these components to develop a simple game.

Content

Game loop and timing
Game object models
Scripting
Artificial intelligence basics

Evaluation scale

0 - 5

Arviointikriteerit, kiitettävä (5)

Students will demonstrate a deep knowledge of how to design high level gameplay components for a game engine. They will be able to implement the components into a game engine independently and use them efficiently in game development.

Assessment criteria, good (3)

Students will understand and know how to design high level gameplay components for a game engine. They will be able to implement the components into a game engine independently and use them in game development.

Arviointikriteerit, tyydyttävä (1)

Students will be able to implement high level gameplay components for a game engine. They will be able to implement the components into a game engine and use them in game development.

Further information

Ei vastaa KAT- ja TTK-ryhmän Game Programming II -kurssia.

en
Enrollment

01.12.2021 - 31.01.2022

Timing

01.01.2022 - 31.07.2022

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Information and Communication Technology
Teachers
  • Joona Tolonen
Groups
  • TTV20SP
    TTV20SP

Objective

Students will understand and know how to design and implement high level gameplay components into a game engine. They will be able to use these components to develop a simple game.

Content

Game loop and timing
Game object models
Scripting
Artificial intelligence basics

Evaluation scale

0 - 5

Arviointikriteerit, kiitettävä (5)

Students will demonstrate a deep knowledge of how to design high level gameplay components for a game engine. They will be able to implement the components into a game engine independently and use them efficiently in game development.

Assessment criteria, good (3)

Students will understand and know how to design high level gameplay components for a game engine. They will be able to implement the components into a game engine independently and use them in game development.

Arviointikriteerit, tyydyttävä (1)

Students will be able to implement high level gameplay components for a game engine. They will be able to implement the components into a game engine and use them in game development.

Further information

Ei vastaa KAT- ja TTK-ryhmän Game Programming II -kurssia.