Introduction to Game Engine ProgrammingLaajuus (3 cr)
Code: TTAE008
Credits
3 op
Objective
Students will be conversant with different game and intermediate layer engines and architectures. They will be able to use one or several game engines to create a simple game application.
Content
Game engine types
Game engine architectures
Getting to know game engines by programming
Assessment criteria, excellent (5)
The students are very familiar with various types and architectures of game and intermediate layer engines. They are able to use several game engines for creating complex game applications independently and for developing their work.
Assessment criteria, good (3)
The students are very familiar with various types and architectures of game and intermediate layer engines. They are able to use several game engines for creating a simple game application independently.
Assessment criteria, satisfactory (1)
The students understand various types and architectures of game and intermediate layer engines. They are able to use one game engine for creating a simple game application under supervision.
Enrollment
02.07.2025 - 31.07.2025
Timing
01.08.2025 - 26.10.2025
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Teachers
- Mikko Romppainen
Groups
-
TTV24SPTTV24SP
Objective
Students will be conversant with different game and intermediate layer engines and architectures. They will be able to use one or several game engines to create a simple game application.
Content
Game engine types
Game engine architectures
Getting to know game engines by programming
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are very familiar with various types and architectures of game and intermediate layer engines. They are able to use several game engines for creating complex game applications independently and for developing their work.
Assessment criteria, good (3)
The students are very familiar with various types and architectures of game and intermediate layer engines. They are able to use several game engines for creating a simple game application independently.
Assessment criteria, satisfactory (1)
The students understand various types and architectures of game and intermediate layer engines. They are able to use one game engine for creating a simple game application under supervision.
Prerequisites
C++ Programming
Enrollment
19.08.2024 - 22.09.2024
Timing
01.08.2024 - 27.10.2024
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Teachers
- Mikko Romppainen
Groups
-
TTV23SPTTV23SP
Objective
Students will be conversant with different game and intermediate layer engines and architectures. They will be able to use one or several game engines to create a simple game application.
Content
Game engine types
Game engine architectures
Getting to know game engines by programming
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are very familiar with various types and architectures of game and intermediate layer engines. They are able to use several game engines for creating complex game applications independently and for developing their work.
Assessment criteria, good (3)
The students are very familiar with various types and architectures of game and intermediate layer engines. They are able to use several game engines for creating a simple game application independently.
Assessment criteria, satisfactory (1)
The students understand various types and architectures of game and intermediate layer engines. They are able to use one game engine for creating a simple game application under supervision.
Prerequisites
C++ Programming
Enrollment
01.08.2023 - 30.09.2023
Timing
01.08.2023 - 29.10.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Teachers
- Mikko Romppainen
Groups
-
TTV22SPTTV22SP
Objective
Students will be conversant with different game and intermediate layer engines and architectures. They will be able to use one or several game engines to create a simple game application.
Content
Game engine types
Game engine architectures
Getting to know game engines by programming
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are very familiar with various types and architectures of game and intermediate layer engines. They are able to use several game engines for creating complex game applications independently and for developing their work.
Assessment criteria, good (3)
The students are very familiar with various types and architectures of game and intermediate layer engines. They are able to use several game engines for creating a simple game application independently.
Assessment criteria, satisfactory (1)
The students understand various types and architectures of game and intermediate layer engines. They are able to use one game engine for creating a simple game application under supervision.
Prerequisites
C++ Programming
Enrollment
01.08.2022 - 30.09.2022
Timing
01.08.2022 - 30.10.2022
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Teachers
- Mikko Romppainen
Groups
-
TTV21SPTTV21SP
Objective
Students will be conversant with different game and intermediate layer engines and architectures. They will be able to use one or several game engines to create a simple game application.
Content
Game engine types
Game engine architectures
Getting to know game engines by programming
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are very familiar with various types and architectures of game and intermediate layer engines. They are able to use several game engines for creating complex game applications independently and for developing their work.
Assessment criteria, good (3)
The students are very familiar with various types and architectures of game and intermediate layer engines. They are able to use several game engines for creating a simple game application independently.
Assessment criteria, satisfactory (1)
The students understand various types and architectures of game and intermediate layer engines. They are able to use one game engine for creating a simple game application under supervision.
Prerequisites
C++ Programming