Skip to main content

Introduction to Game Engine ProgrammingLaajuus (3 cr)

Code: TTAE008

Credits

3 op

Objective

Students will be conversant with different game and intermediate layer engines and architectures. They will be able to use one or several game engines to create a simple game application.

Content

Game engine types
Game engine architectures
Getting to know game engines by programming

Assessment criteria, excellent (5)

The students are very familiar with various types and architectures of game and intermediate layer engines. They are able to use several game engines for creating complex game applications independently and for developing their work.

Assessment criteria, good (3)

The students are very familiar with various types and architectures of game and intermediate layer engines. They are able to use several game engines for creating a simple game application independently.

Assessment criteria, satisfactory (1)

The students understand various types and architectures of game and intermediate layer engines. They are able to use one game engine for creating a simple game application under supervision.

en
Enrollment

02.07.2025 - 31.07.2025

Timing

01.08.2025 - 26.10.2025

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Information and Communication Technology
Teachers
  • Mikko Romppainen
Groups
  • TTV24SP
    TTV24SP

Objective

Students will be conversant with different game and intermediate layer engines and architectures. They will be able to use one or several game engines to create a simple game application.

Content

Game engine types
Game engine architectures
Getting to know game engines by programming

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are very familiar with various types and architectures of game and intermediate layer engines. They are able to use several game engines for creating complex game applications independently and for developing their work.

Assessment criteria, good (3)

The students are very familiar with various types and architectures of game and intermediate layer engines. They are able to use several game engines for creating a simple game application independently.

Assessment criteria, satisfactory (1)

The students understand various types and architectures of game and intermediate layer engines. They are able to use one game engine for creating a simple game application under supervision.

Prerequisites

C++ Programming

en
Enrollment

19.08.2024 - 22.09.2024

Timing

01.08.2024 - 27.10.2024

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Information and Communication Technology
Teachers
  • Mikko Romppainen
Groups
  • TTV23SP
    TTV23SP

Objective

Students will be conversant with different game and intermediate layer engines and architectures. They will be able to use one or several game engines to create a simple game application.

Content

Game engine types
Game engine architectures
Getting to know game engines by programming

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are very familiar with various types and architectures of game and intermediate layer engines. They are able to use several game engines for creating complex game applications independently and for developing their work.

Assessment criteria, good (3)

The students are very familiar with various types and architectures of game and intermediate layer engines. They are able to use several game engines for creating a simple game application independently.

Assessment criteria, satisfactory (1)

The students understand various types and architectures of game and intermediate layer engines. They are able to use one game engine for creating a simple game application under supervision.

Prerequisites

C++ Programming

en
Enrollment

01.08.2023 - 30.09.2023

Timing

01.08.2023 - 29.10.2023

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Information and Communication Technology
Teachers
  • Mikko Romppainen
Groups
  • TTV22SP
    TTV22SP

Objective

Students will be conversant with different game and intermediate layer engines and architectures. They will be able to use one or several game engines to create a simple game application.

Content

Game engine types
Game engine architectures
Getting to know game engines by programming

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are very familiar with various types and architectures of game and intermediate layer engines. They are able to use several game engines for creating complex game applications independently and for developing their work.

Assessment criteria, good (3)

The students are very familiar with various types and architectures of game and intermediate layer engines. They are able to use several game engines for creating a simple game application independently.

Assessment criteria, satisfactory (1)

The students understand various types and architectures of game and intermediate layer engines. They are able to use one game engine for creating a simple game application under supervision.

Prerequisites

C++ Programming

en
Enrollment

01.08.2022 - 30.09.2022

Timing

01.08.2022 - 30.10.2022

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Information and Communication Technology
Teachers
  • Mikko Romppainen
Groups
  • TTV21SP
    TTV21SP

Objective

Students will be conversant with different game and intermediate layer engines and architectures. They will be able to use one or several game engines to create a simple game application.

Content

Game engine types
Game engine architectures
Getting to know game engines by programming

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are very familiar with various types and architectures of game and intermediate layer engines. They are able to use several game engines for creating complex game applications independently and for developing their work.

Assessment criteria, good (3)

The students are very familiar with various types and architectures of game and intermediate layer engines. They are able to use several game engines for creating a simple game application independently.

Assessment criteria, satisfactory (1)

The students understand various types and architectures of game and intermediate layer engines. They are able to use one game engine for creating a simple game application under supervision.

Prerequisites

C++ Programming