Skip to main content

Programming Mobile GamesLaajuus (3 cr)

Code: TTAN013

Credits

3 op

Objective

Students will understand the limitations and constraints of mobile platforms in game programming. They will be able to identify the differences between different mobile platforms and understand the requirements of code portability. Students will be able to implement game or other real time graphics applications in a mobile device.

Content

Different mobile platforms and differences between them.
Code portability and constraints.
Use of different SDKs

Assessment criteria, excellent (5)

The students are able to apply their learning in variety of ways to different types of tasks.

Assessment criteria, good (3)

The students are able to use methods they have learnt during the course as required.

Assessment criteria, satisfactory (1)

The students are familiar with and proficient in the basic concepts of the course.

Further information

Delivered in either Finnish or Finnish

en
Enrollment

30.12.2024 - 26.01.2025

Timing

01.01.2025 - 31.07.2025

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Information and Communication Technology
Teachers
  • Janne Remes
Groups
  • TTV23SP
    TTV23SP

Objective

Students will understand the limitations and constraints of mobile platforms in game programming. They will be able to identify the differences between different mobile platforms and understand the requirements of code portability. Students will be able to implement game or other real time graphics applications in a mobile device.

Content

Different mobile platforms and differences between them.
Code portability and constraints.
Use of different SDKs

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to apply their learning in variety of ways to different types of tasks.

Assessment criteria, good (3)

The students are able to use methods they have learnt during the course as required.

Assessment criteria, satisfactory (1)

The students are familiar with and proficient in the basic concepts of the course.

Prerequisites

C++ programming

Further information

Delivered in either Finnish or Finnish

en
Enrollment

01.12.2023 - 31.01.2024

Timing

01.01.2024 - 21.05.2024

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Information and Communication Technology
Teachers
  • Janne Remes
Groups
  • TTV22SP
    TTV22SP

Objective

Students will understand the limitations and constraints of mobile platforms in game programming. They will be able to identify the differences between different mobile platforms and understand the requirements of code portability. Students will be able to implement game or other real time graphics applications in a mobile device.

Content

Different mobile platforms and differences between them.
Code portability and constraints.
Use of different SDKs

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to apply their learning in variety of ways to different types of tasks.

Assessment criteria, good (3)

The students are able to use methods they have learnt during the course as required.

Assessment criteria, satisfactory (1)

The students are familiar with and proficient in the basic concepts of the course.

Prerequisites

C++ programming

Further information

Delivered in either Finnish or Finnish

en
Enrollment

01.08.2022 - 30.09.2022

Timing

31.10.2022 - 31.12.2022

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Information and Communication Technology
Teachers
  • Janne Remes
Groups
  • TTV21SP
    TTV21SP

Objective

Students will understand the limitations and constraints of mobile platforms in game programming. They will be able to identify the differences between different mobile platforms and understand the requirements of code portability. Students will be able to implement game or other real time graphics applications in a mobile device.

Content

Different mobile platforms and differences between them.
Code portability and constraints.
Use of different SDKs

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to apply their learning in variety of ways to different types of tasks.

Assessment criteria, good (3)

The students are able to use methods they have learnt during the course as required.

Assessment criteria, satisfactory (1)

The students are familiar with and proficient in the basic concepts of the course.

Prerequisites

C++ programming

Further information

Delivered in either Finnish or Finnish