Mobiilipelien ohjelmointi / Programming Mobile GamesLaajuus (3 op)
Tunnus: TTAN013
Laajuus
3 op
Osaamistavoitteet
Students will understand the limitations and constraints of mobile platforms in game programming. They will be able to identify the differences between different mobile platforms and understand the requirements of code portability. Students will be able to implement game or other real time graphics applications in a mobile device.
Sisältö
Different mobile platforms and differences between them.
Code portability and constraints.
Use of different SDKs
Arviointikriteerit, kiitettävä (5)
The students are able to apply their learning in variety of ways to different types of tasks.
Arviointikriteerit, hyvä (3)
The students are able to use methods they have learnt during the course as required.
Arviointikriteerit, tyydyttävä (1)
The students are familiar with and proficient in the basic concepts of the course.
Lisätiedot
Opetuskielenä voi olla suomi tai englanti.
Ilmoittautumisaika
30.12.2024 - 26.01.2025
Ajoitus
01.01.2025 - 31.07.2025
Opintopistemäärä
3 op
Toteutustapa
Lähiopetus
Yksikkö
Teknologia
Opetuskielet
- Suomi
Koulutus
- Tieto- ja viestintätekniikan koulutus
Opettaja
- Janne Remes
Ryhmät
-
TTV23SPTTV23SP
Tavoitteet
Students will understand the limitations and constraints of mobile platforms in game programming. They will be able to identify the differences between different mobile platforms and understand the requirements of code portability. Students will be able to implement game or other real time graphics applications in a mobile device.
Sisältö
Different mobile platforms and differences between them.
Code portability and constraints.
Use of different SDKs
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
The students are able to apply their learning in variety of ways to different types of tasks.
Arviointikriteerit, hyvä (3)
The students are able to use methods they have learnt during the course as required.
Arviointikriteerit, tyydyttävä (1)
The students are familiar with and proficient in the basic concepts of the course.
Esitietovaatimukset
C++ programming
Lisätiedot
Opetuskielenä voi olla suomi tai englanti.
Ilmoittautumisaika
01.12.2023 - 31.01.2024
Ajoitus
01.01.2024 - 21.05.2024
Opintopistemäärä
3 op
Toteutustapa
Lähiopetus
Yksikkö
Teknologia
Opetuskielet
- Suomi
Koulutus
- Tieto- ja viestintätekniikan koulutus
Opettaja
- Janne Remes
Ryhmät
-
TTV22SPTTV22SP
Tavoitteet
Students will understand the limitations and constraints of mobile platforms in game programming. They will be able to identify the differences between different mobile platforms and understand the requirements of code portability. Students will be able to implement game or other real time graphics applications in a mobile device.
Sisältö
Different mobile platforms and differences between them.
Code portability and constraints.
Use of different SDKs
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
The students are able to apply their learning in variety of ways to different types of tasks.
Arviointikriteerit, hyvä (3)
The students are able to use methods they have learnt during the course as required.
Arviointikriteerit, tyydyttävä (1)
The students are familiar with and proficient in the basic concepts of the course.
Esitietovaatimukset
C++ programming
Lisätiedot
Opetuskielenä voi olla suomi tai englanti.
Ilmoittautumisaika
01.08.2022 - 30.09.2022
Ajoitus
31.10.2022 - 31.12.2022
Opintopistemäärä
3 op
Toteutustapa
Lähiopetus
Yksikkö
Teknologia
Opetuskielet
- Suomi
Koulutus
- Tieto- ja viestintätekniikan koulutus
Opettaja
- Janne Remes
Ryhmät
-
TTV21SPTTV21SP
Tavoitteet
Students will understand the limitations and constraints of mobile platforms in game programming. They will be able to identify the differences between different mobile platforms and understand the requirements of code portability. Students will be able to implement game or other real time graphics applications in a mobile device.
Sisältö
Different mobile platforms and differences between them.
Code portability and constraints.
Use of different SDKs
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
The students are able to apply their learning in variety of ways to different types of tasks.
Arviointikriteerit, hyvä (3)
The students are able to use methods they have learnt during the course as required.
Arviointikriteerit, tyydyttävä (1)
The students are familiar with and proficient in the basic concepts of the course.
Esitietovaatimukset
C++ programming
Lisätiedot
Opetuskielenä voi olla suomi tai englanti.