Graphics Engine ProgrammingLaajuus (3 cr)
Course unit code: TTAN011
General information
- Credits
- 3 cr
Objective
Students will be able to define, design, implement and test a simple 2D graphics engine using OpenGL 2 graphics interface.
Content
Different graphics interfaces
Creating a window
Vertex and fragment shaders
Drawing primitives
Texturing
Depth buffering
Creating a game engine test application
Assessment criteria, excellent (5)
The students are able to define, design, implement and test independently a complex 2D graphics engine using OpenGL graphics interface. They demonstrate excellent problem solving skills and can apply their skills independently.
Assessment criteria, good (3)
The students are able to define, design, implement and test independently a simple 2D graphics engine using OpenGL graphics interface. They are to work with initiative and responsibly in all given tasks.
Assessment criteria, satisfactory (1)
The students are able to define, design, implement and test under supervision a simple 2D graphics engine using OpenGL graphics interface.