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Graphics Engine ProgrammingLaajuus (3 cr)

Course unit code: TTAN011

General information


Credits
3 cr

Objective

Students will be able to define, design, implement and test a simple 2D graphics engine using OpenGL 2 graphics interface.

Content

Different graphics interfaces
Creating a window
Vertex and fragment shaders
Drawing primitives
Texturing
Depth buffering
Creating a game engine test application

Assessment criteria, excellent (5)

The students are able to define, design, implement and test independently a complex 2D graphics engine using OpenGL graphics interface. They demonstrate excellent problem solving skills and can apply their skills independently.

Assessment criteria, good (3)

The students are able to define, design, implement and test independently a simple 2D graphics engine using OpenGL graphics interface. They are to work with initiative and responsibly in all given tasks.

Assessment criteria, satisfactory (1)

The students are able to define, design, implement and test under supervision a simple 2D graphics engine using OpenGL graphics interface.

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