Game technology project 1Laajuus (6 cr)
Code: TT00CG43
Credits
6 op
Teaching language
- Finnish
Objective
The student is able to design and implement a simple graphical engine as a member of the team.
Content
Design and implementation of a graphical engine in teams.
Related to the course "Graphics engine programming".
Assessment criteria, excellent (5)
The students are able to independently apply skills and make extensive use of information in problem solving. They work as members of the development team, promoting and developing the team's activities.
Assessment criteria, good (3)
The students are able to choose appropriate methods of action based on the information and guidance they have acquired. The students work independently and responsibly in accordance with the instructions given in various tasks.
Assessment criteria, satisfactory (1)
The students are able to work appropriately under supervision by the rules and instructions given. The students use the techniques and models of the game industry appropriately in their work.
Assessment criteria, approved/failed
The students will fail the course if they do not participate actively in the work of the team.
Enrollment
02.07.2025 - 31.07.2025
Timing
01.08.2025 - 31.12.2025
Number of ECTS credits allocated
6 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Teachers
- Niko Kinnunen
- Mikko Romppainen
Groups
-
TTV24SPTTV24SP
Objective
The student is able to design and implement a simple graphical engine as a member of the team.
Content
Design and implementation of a graphical engine in teams.
Related to the course "Graphics engine programming".
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are able to independently apply skills and make extensive use of information in problem solving. They work as members of the development team, promoting and developing the team's activities.
Assessment criteria, good (3)
The students are able to choose appropriate methods of action based on the information and guidance they have acquired. The students work independently and responsibly in accordance with the instructions given in various tasks.
Assessment criteria, satisfactory (1)
The students are able to work appropriately under supervision by the rules and instructions given. The students use the techniques and models of the game industry appropriately in their work.
Assessment criteria, approved/failed
The students will fail the course if they do not participate actively in the work of the team.
Prerequisites
Programming Basics
Basics of Object-oriented Programming
C ++
Project studies 1
Enrollment
19.08.2024 - 22.09.2024
Timing
01.08.2024 - 31.12.2024
Number of ECTS credits allocated
6 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Teachers
- Niko Kinnunen
- Mikko Romppainen
Groups
-
TTV23SPTTV23SP
Objective
The student is able to design and implement a simple graphical engine as a member of the team.
Content
Design and implementation of a graphical engine in teams.
Related to the course "Graphics engine programming".
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are able to independently apply skills and make extensive use of information in problem solving. They work as members of the development team, promoting and developing the team's activities.
Assessment criteria, good (3)
The students are able to choose appropriate methods of action based on the information and guidance they have acquired. The students work independently and responsibly in accordance with the instructions given in various tasks.
Assessment criteria, satisfactory (1)
The students are able to work appropriately under supervision by the rules and instructions given. The students use the techniques and models of the game industry appropriately in their work.
Assessment criteria, approved/failed
The students will fail the course if they do not participate actively in the work of the team.
Prerequisites
Programming Basics
Basics of Object-oriented Programming
C ++
Project studies 1