Network Game ProgrammingLaajuus (3 cr)
Code: KTVS030
Credits
3 op
Objective
Students will understand the features and types of network games and will be able to develop a simple multiplayer network game.
Content
Different types of network games
Network architectures, protocols and data transfer
Forecasting and synchronising state
Network architectures
Online game security problems and Preventing fraud and attacks
Assessment criteria, approved/failed
To be announced
Enrollment
30.12.2024 - 26.01.2025
Timing
01.01.2025 - 31.07.2025
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Janne Remes
Groups
-
TTK23SPOTTK23SPO
-
TTK23SPTTK23SP
Objective
Students will understand the features and types of network games and will be able to develop a simple multiplayer network game.
Content
Different types of network games
Network architectures, protocols and data transfer
Forecasting and synchronising state
Network architectures
Online game security problems and Preventing fraud and attacks
Evaluation scale
0 - 5
Assessment criteria, approved/failed
To be announced
Prerequisites
Game Programming I Game Programming II
Enrollment
01.12.2023 - 31.01.2024
Timing
01.01.2024 - 31.07.2024
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- English
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Janne Remes
Groups
-
TTK22SPOTTK22SPO
Objective
Students will understand the features and types of network games and will be able to develop a simple multiplayer network game.
Content
Different types of network games
Network architectures, protocols and data transfer
Forecasting and synchronising state
Network architectures
Online game security problems and Preventing fraud and attacks
Evaluation scale
0 - 5
Assessment criteria, approved/failed
To be announced
Prerequisites
Game Programming I Game Programming II
Enrollment
01.12.2023 - 31.01.2024
Timing
01.01.2024 - 31.07.2024
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Janne Remes
Groups
-
TTK22SPORaaheTTK22SPORaahe
Objective
Students will understand the features and types of network games and will be able to develop a simple multiplayer network game.
Content
Different types of network games
Network architectures, protocols and data transfer
Forecasting and synchronising state
Network architectures
Online game security problems and Preventing fraud and attacks
Evaluation scale
0 - 5
Assessment criteria, approved/failed
To be announced
Prerequisites
Game Programming I Game Programming II
Enrollment
02.12.2022 - 31.01.2023
Timing
01.01.2023 - 31.07.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Janne Remes
Groups
-
TTK21SPORaaTTK21SPORaa
Objective
Students will understand the features and types of network games and will be able to develop a simple multiplayer network game.
Content
Different types of network games
Network architectures, protocols and data transfer
Forecasting and synchronising state
Network architectures
Online game security problems and Preventing fraud and attacks
Evaluation scale
0 - 5
Assessment criteria, approved/failed
To be announced
Prerequisites
Game Programming I Game Programming II
Enrollment
02.12.2022 - 31.01.2023
Timing
01.01.2023 - 31.07.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- English
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Janne Remes
Groups
-
TTK21SPOTTK21SPO
Objective
Students will understand the features and types of network games and will be able to develop a simple multiplayer network game.
Content
Different types of network games
Network architectures, protocols and data transfer
Forecasting and synchronising state
Network architectures
Online game security problems and Preventing fraud and attacks
Evaluation scale
0 - 5
Assessment criteria, approved/failed
To be announced
Prerequisites
Game Programming I Game Programming II
Enrollment
02.12.2021 - 31.01.2022
Timing
01.01.2022 - 31.07.2022
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Joona Tolonen
Groups
-
TTK20SPRaaheTTK20SPRaahe
Objective
Students will understand the features and types of network games and will be able to develop a simple multiplayer network game.
Content
Different types of network games
Network architectures, protocols and data transfer
Forecasting and synchronising state
Network architectures
Online game security problems and Preventing fraud and attacks
Evaluation scale
0 - 5
Assessment criteria, approved/failed
To be announced
Prerequisites
Game Programming I Game Programming II
Enrollment
01.12.2021 - 31.01.2022
Timing
01.01.2022 - 31.07.2022
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Joona Tolonen
Groups
-
TTK20SPOTTK20SPO
-
TTK20SPTTK20SP
Objective
Students will understand the features and types of network games and will be able to develop a simple multiplayer network game.
Content
Different types of network games
Network architectures, protocols and data transfer
Forecasting and synchronising state
Network architectures
Online game security problems and Preventing fraud and attacks
Evaluation scale
0 - 5
Assessment criteria, approved/failed
To be announced
Prerequisites
Game Programming I Game Programming II