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Network Game ProgrammingLaajuus (3 cr)

Code: KTVS030

Credits

3 op

Objective

Students will understand the features and types of network games and will be able to develop a simple multiplayer network game.

Content

Different types of network games
Network architectures, protocols and data transfer
Forecasting and synchronising state
Network architectures
Online game security problems and Preventing fraud and attacks

Assessment criteria, approved/failed

To be announced

en
Enrollment

30.12.2024 - 26.01.2025

Timing

01.01.2025 - 31.07.2025

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Janne Remes
Groups
  • TTK23SPO
    TTK23SPO
  • TTK23SP
    TTK23SP

Objective

Students will understand the features and types of network games and will be able to develop a simple multiplayer network game.

Content

Different types of network games
Network architectures, protocols and data transfer
Forecasting and synchronising state
Network architectures
Online game security problems and Preventing fraud and attacks

Evaluation scale

0 - 5

Assessment criteria, approved/failed

To be announced

Prerequisites

Game Programming I Game Programming II

en
Enrollment

01.12.2023 - 31.01.2024

Timing

01.01.2024 - 31.07.2024

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • English
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Janne Remes
Groups
  • TTK22SPO
    TTK22SPO

Objective

Students will understand the features and types of network games and will be able to develop a simple multiplayer network game.

Content

Different types of network games
Network architectures, protocols and data transfer
Forecasting and synchronising state
Network architectures
Online game security problems and Preventing fraud and attacks

Evaluation scale

0 - 5

Assessment criteria, approved/failed

To be announced

Prerequisites

Game Programming I Game Programming II

en
Enrollment

01.12.2023 - 31.01.2024

Timing

01.01.2024 - 31.07.2024

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Janne Remes
Groups
  • TTK22SPORaahe
    TTK22SPORaahe

Objective

Students will understand the features and types of network games and will be able to develop a simple multiplayer network game.

Content

Different types of network games
Network architectures, protocols and data transfer
Forecasting and synchronising state
Network architectures
Online game security problems and Preventing fraud and attacks

Evaluation scale

0 - 5

Assessment criteria, approved/failed

To be announced

Prerequisites

Game Programming I Game Programming II

en
Enrollment

02.12.2022 - 31.01.2023

Timing

01.01.2023 - 31.07.2023

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Janne Remes
Groups
  • TTK21SPORaa
    TTK21SPORaa

Objective

Students will understand the features and types of network games and will be able to develop a simple multiplayer network game.

Content

Different types of network games
Network architectures, protocols and data transfer
Forecasting and synchronising state
Network architectures
Online game security problems and Preventing fraud and attacks

Evaluation scale

0 - 5

Assessment criteria, approved/failed

To be announced

Prerequisites

Game Programming I Game Programming II

en
Enrollment

02.12.2022 - 31.01.2023

Timing

01.01.2023 - 31.07.2023

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • English
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Janne Remes
Groups
  • TTK21SPO
    TTK21SPO

Objective

Students will understand the features and types of network games and will be able to develop a simple multiplayer network game.

Content

Different types of network games
Network architectures, protocols and data transfer
Forecasting and synchronising state
Network architectures
Online game security problems and Preventing fraud and attacks

Evaluation scale

0 - 5

Assessment criteria, approved/failed

To be announced

Prerequisites

Game Programming I Game Programming II

en
Enrollment

02.12.2021 - 31.01.2022

Timing

01.01.2022 - 31.07.2022

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Joona Tolonen
Groups
  • TTK20SPRaahe
    TTK20SPRaahe

Objective

Students will understand the features and types of network games and will be able to develop a simple multiplayer network game.

Content

Different types of network games
Network architectures, protocols and data transfer
Forecasting and synchronising state
Network architectures
Online game security problems and Preventing fraud and attacks

Evaluation scale

0 - 5

Assessment criteria, approved/failed

To be announced

Prerequisites

Game Programming I Game Programming II

en
Enrollment

01.12.2021 - 31.01.2022

Timing

01.01.2022 - 31.07.2022

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Joona Tolonen
Groups
  • TTK20SPO
    TTK20SPO
  • TTK20SP
    TTK20SP

Objective

Students will understand the features and types of network games and will be able to develop a simple multiplayer network game.

Content

Different types of network games
Network architectures, protocols and data transfer
Forecasting and synchronising state
Network architectures
Online game security problems and Preventing fraud and attacks

Evaluation scale

0 - 5

Assessment criteria, approved/failed

To be announced

Prerequisites

Game Programming I Game Programming II