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Game Programming IILaajuus (3 cr)

Code: TT00CB17

Credits

3 op

Objective

Students can implement a game using middleware game engine (2D or 3D). They will be able to set up a game project using low level programming libraries and implement game architecture and gameplay components to the game. Student is able to make Technical Desing Document of the game project.

Content

Making the project which utilizes 3rd party libraries
Game software architectures and design patterns
Using of 3rd party low-level libraries and integrating those to the game
Game technical design documentation

Assessment criteria, excellent (5)

The students are able to apply their learning to different tasks in a variety of ways. Student can implement 2D/3D game using middleware libraries. Student has coded difficult/more complex gameplay components on top of low-level libraries.

Assessment criteria, good (3)

The students are able to use the methods they learn during the course appropriately. Student can implement 2D/3D game using middleware libraries. Student has coded few simple gameplay components on top of low-level libraries.

Assessment criteria, satisfactory (1)

The students know and are proficient in the basic concepts of the course. Student can implement simple 2D/3D game using middleware libraries.

en
Enrollment

30.12.2024 - 26.01.2025

Timing

01.01.2025 - 31.07.2025

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Mikko Romppainen
Groups
  • TTK23SPO
    TTK23SPO
  • TTK23SP
    TTK23SP

Objective

Students can implement a game using middleware game engine (2D or 3D). They will be able to set up a game project using low level programming libraries and implement game architecture and gameplay components to the game. Student is able to make Technical Desing Document of the game project.

Content

Making the project which utilizes 3rd party libraries
Game software architectures and design patterns
Using of 3rd party low-level libraries and integrating those to the game
Game technical design documentation

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to apply their learning to different tasks in a variety of ways. Student can implement 2D/3D game using middleware libraries. Student has coded difficult/more complex gameplay components on top of low-level libraries.

Assessment criteria, good (3)

The students are able to use the methods they learn during the course appropriately. Student can implement 2D/3D game using middleware libraries. Student has coded few simple gameplay components on top of low-level libraries.

Assessment criteria, satisfactory (1)

The students know and are proficient in the basic concepts of the course. Student can implement simple 2D/3D game using middleware libraries.

Prerequisites

Game Programming I

en
Enrollment

01.12.2023 - 31.01.2024

Timing

01.01.2024 - 31.07.2024

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • English
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Mikko Romppainen
Groups
  • TTK22SPO
    TTK22SPO

Objective

Students can implement a game using middleware game engine (2D or 3D). They will be able to set up a game project using low level programming libraries and implement game architecture and gameplay components to the game. Student is able to make Technical Desing Document of the game project.

Content

Making the project which utilizes 3rd party libraries
Game software architectures and design patterns
Using of 3rd party low-level libraries and integrating those to the game
Game technical design documentation

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to apply their learning to different tasks in a variety of ways. Student can implement 2D/3D game using middleware libraries. Student has coded difficult/more complex gameplay components on top of low-level libraries.

Assessment criteria, good (3)

The students are able to use the methods they learn during the course appropriately. Student can implement 2D/3D game using middleware libraries. Student has coded few simple gameplay components on top of low-level libraries.

Assessment criteria, satisfactory (1)

The students know and are proficient in the basic concepts of the course. Student can implement simple 2D/3D game using middleware libraries.

Prerequisites

Game Programming I

en
Enrollment

01.12.2023 - 31.01.2024

Timing

01.01.2024 - 31.07.2024

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Mikko Romppainen
Groups
  • TTK22SPORaahe
    TTK22SPORaahe
  • TTK22SPRaahe
    TTK22SPRaahe

Objective

Students can implement a game using middleware game engine (2D or 3D). They will be able to set up a game project using low level programming libraries and implement game architecture and gameplay components to the game. Student is able to make Technical Desing Document of the game project.

Content

Making the project which utilizes 3rd party libraries
Game software architectures and design patterns
Using of 3rd party low-level libraries and integrating those to the game
Game technical design documentation

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to apply their learning to different tasks in a variety of ways. Student can implement 2D/3D game using middleware libraries. Student has coded difficult/more complex gameplay components on top of low-level libraries.

Assessment criteria, good (3)

The students are able to use the methods they learn during the course appropriately. Student can implement 2D/3D game using middleware libraries. Student has coded few simple gameplay components on top of low-level libraries.

Assessment criteria, satisfactory (1)

The students know and are proficient in the basic concepts of the course. Student can implement simple 2D/3D game using middleware libraries.

Prerequisites

Game Programming I

en
Enrollment

02.12.2022 - 31.01.2023

Timing

01.01.2023 - 31.07.2023

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Mikko Romppainen
Groups
  • TTK21SPORaa
    TTK21SPORaa

Objective

Students can implement a game using middleware game engine (2D or 3D). They will be able to set up a game project using low level programming libraries and implement game architecture and gameplay components to the game. Student is able to make Technical Desing Document of the game project.

Content

Making the project which utilizes 3rd party libraries
Game software architectures and design patterns
Using of 3rd party low-level libraries and integrating those to the game
Game technical design documentation

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to apply their learning to different tasks in a variety of ways. Student can implement 2D/3D game using middleware libraries. Student has coded difficult/more complex gameplay components on top of low-level libraries.

Assessment criteria, good (3)

The students are able to use the methods they learn during the course appropriately. Student can implement 2D/3D game using middleware libraries. Student has coded few simple gameplay components on top of low-level libraries.

Assessment criteria, satisfactory (1)

The students know and are proficient in the basic concepts of the course. Student can implement simple 2D/3D game using middleware libraries.

Prerequisites

Game Programming I

en
Enrollment

02.12.2022 - 31.01.2023

Timing

01.01.2023 - 31.07.2023

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • English
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Mikko Romppainen
Groups
  • TTK21SPO
    TTK21SPO

Objective

Students can implement a game using middleware game engine (2D or 3D). They will be able to set up a game project using low level programming libraries and implement game architecture and gameplay components to the game. Student is able to make Technical Desing Document of the game project.

Content

Making the project which utilizes 3rd party libraries
Game software architectures and design patterns
Using of 3rd party low-level libraries and integrating those to the game
Game technical design documentation

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to apply their learning to different tasks in a variety of ways. Student can implement 2D/3D game using middleware libraries. Student has coded difficult/more complex gameplay components on top of low-level libraries.

Assessment criteria, good (3)

The students are able to use the methods they learn during the course appropriately. Student can implement 2D/3D game using middleware libraries. Student has coded few simple gameplay components on top of low-level libraries.

Assessment criteria, satisfactory (1)

The students know and are proficient in the basic concepts of the course. Student can implement simple 2D/3D game using middleware libraries.

Prerequisites

Game Programming I