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Level DesignLaajuus (3 cr)

Code: KTVP012

Credits

3 op

Objective

Students will understand the basics of level planning as a part of a game environment and will be proficient in planning levels

Content

Level design history
Level planning principles and process for 2D and 3D games
Designing for mobile
Level editors
Planning, implementing and testing levels

Assessment criteria, approved/failed

Student has learned the know-how of making levels. Student can create levels for 2D and 3D -environments. Student can analyze levels from other games.

en
Enrollment

30.12.2024 - 26.01.2025

Timing

06.01.2025 - 16.03.2025

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Teaching languages
  • Finnish
Teachers
  • Joonas Muhonen

Objective

Students will understand the basics of level planning as a part of a game environment and will be proficient in planning levels

Content

Level design history
Level planning principles and process for 2D and 3D games
Designing for mobile
Level editors
Planning, implementing and testing levels

Evaluation scale

0 - 5

Assessment criteria, approved/failed

Student has learned the know-how of making levels. Student can create levels for 2D and 3D -environments. Student can analyze levels from other games.

Prerequisites

Game Design I

en
Enrollment

17.04.2023 - 30.04.2023

Timing

01.01.2024 - 17.03.2024

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Business

Teaching languages
  • English
Teachers
  • Joonas Muhonen
Groups
  • VAPVAL2024
    VAPVAL2024

Objective

Students will understand the basics of level planning as a part of a game environment and will be proficient in planning levels

Content

Level design history
Level planning principles and process for 2D and 3D games
Designing for mobile
Level editors
Planning, implementing and testing levels

Evaluation scale

0 - 5

Assessment criteria, approved/failed

Student has learned the know-how of making levels. Student can create levels for 2D and 3D -environments. Student can analyze levels from other games.

Prerequisites

Game Design I

en
Enrollment

11.04.2022 - 24.04.2022

Timing

20.03.2023 - 31.05.2023

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Business

Teaching languages
  • English
  • Finnish
Teachers
  • Joonas Muhonen
Groups
  • VAPVAL2023
    VAPVAL2023

Objective

Students will understand the basics of level planning as a part of a game environment and will be proficient in planning levels

Content

Level design history
Level planning principles and process for 2D and 3D games
Designing for mobile
Level editors
Planning, implementing and testing levels

Evaluation scale

0 - 5

Assessment criteria, approved/failed

Student has learned the know-how of making levels. Student can create levels for 2D and 3D -environments. Student can analyze levels from other games.

Prerequisites

Game Design I

en
Enrollment

12.04.2021 - 31.01.2022

Timing

21.03.2022 - 31.05.2022

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Business

Teaching languages
  • Finnish
Teachers
  • Joonas Muhonen
Groups
  • VAPVAL2022
    VAPVAL2022

Objective

Students will understand the basics of level planning as a part of a game environment and will be proficient in planning levels

Content

Level design history
Level planning principles and process for 2D and 3D games
Designing for mobile
Level editors
Planning, implementing and testing levels

Evaluation scale

0 - 5

Assessment criteria, approved/failed

Student has learned the know-how of making levels. Student can create levels for 2D and 3D -environments. Student can analyze levels from other games.

Prerequisites

Game Design I