Level DesignLaajuus (3 cr)
Code: KTVP012
Credits
3 op
Objective
Students will understand the basics of level planning as a part of a game environment and will be proficient in planning levels
Content
Level design history
Level planning principles and process for 2D and 3D games
Designing for mobile
Level editors
Planning, implementing and testing levels
Assessment criteria, approved/failed
Student has learned the know-how of making levels. Student can create levels for 2D and 3D -environments. Student can analyze levels from other games.
Enrollment
30.12.2024 - 26.01.2025
Timing
06.01.2025 - 16.03.2025
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Teaching languages
- Finnish
Teachers
- Joonas Muhonen
Objective
Students will understand the basics of level planning as a part of a game environment and will be proficient in planning levels
Content
Level design history
Level planning principles and process for 2D and 3D games
Designing for mobile
Level editors
Planning, implementing and testing levels
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Student has learned the know-how of making levels. Student can create levels for 2D and 3D -environments. Student can analyze levels from other games.
Prerequisites
Game Design I
Enrollment
17.04.2023 - 30.04.2023
Timing
01.01.2024 - 17.03.2024
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Business
Teaching languages
- English
Teachers
- Joonas Muhonen
Groups
-
VAPVAL2024VAPVAL2024
Objective
Students will understand the basics of level planning as a part of a game environment and will be proficient in planning levels
Content
Level design history
Level planning principles and process for 2D and 3D games
Designing for mobile
Level editors
Planning, implementing and testing levels
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Student has learned the know-how of making levels. Student can create levels for 2D and 3D -environments. Student can analyze levels from other games.
Prerequisites
Game Design I
Enrollment
11.04.2022 - 24.04.2022
Timing
20.03.2023 - 31.05.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Business
Teaching languages
- English
- Finnish
Teachers
- Joonas Muhonen
Groups
-
VAPVAL2023VAPVAL2023
Objective
Students will understand the basics of level planning as a part of a game environment and will be proficient in planning levels
Content
Level design history
Level planning principles and process for 2D and 3D games
Designing for mobile
Level editors
Planning, implementing and testing levels
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Student has learned the know-how of making levels. Student can create levels for 2D and 3D -environments. Student can analyze levels from other games.
Prerequisites
Game Design I
Enrollment
12.04.2021 - 31.01.2022
Timing
21.03.2022 - 31.05.2022
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Business
Teaching languages
- Finnish
Teachers
- Joonas Muhonen
Groups
-
VAPVAL2022VAPVAL2022
Objective
Students will understand the basics of level planning as a part of a game environment and will be proficient in planning levels
Content
Level design history
Level planning principles and process for 2D and 3D games
Designing for mobile
Level editors
Planning, implementing and testing levels
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Student has learned the know-how of making levels. Student can create levels for 2D and 3D -environments. Student can analyze levels from other games.
Prerequisites
Game Design I