Game Development ToolsLaajuus (3 cr)
Code: TT00CB20
Credits
3 op
Objective
The student is able to design, implement and document the game using the Unreal Engine.
Content
Using the Unreal Engine in game development.
Game design, implementation and documentation.
UE4 Blueprints / Visual scripting
C++ -programming in UE.
Widgets (UI elements)
Materials
Unreal Engine documentation and tutorial videos.
Materials / links shared by the teacher.
Assessment criteria, excellent (5)
The student is able to apply the UE game engine in various ways related to various game development tasks.
Assessment criteria, good (3)
The student is able to utilize the UE game engine using the methods learned in the course.
Assessment criteria, satisfactory (1)
The student masters the basics of the UE game engine.
Enrollment
01.12.2023 - 31.01.2024
Timing
01.01.2024 - 31.07.2024
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Niko Kinnunen
Groups
-
TTK23SPOTTK23SPO
Objective
The student is able to design, implement and document the game using the Unreal Engine.
Content
Using the Unreal Engine in game development.
Game design, implementation and documentation.
UE4 Blueprints / Visual scripting
C++ -programming in UE.
Widgets (UI elements)
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The student is able to apply the UE game engine in various ways related to various game development tasks.
Assessment criteria, good (3)
The student is able to utilize the UE game engine using the methods learned in the course.
Assessment criteria, satisfactory (1)
The student masters the basics of the UE game engine.
Prerequisites
C++ -ohjelmointi
Object-oriented programming course
Enrollment
02.12.2022 - 19.03.2023
Timing
20.03.2023 - 31.07.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Niko Kinnunen
Groups
-
TTK22SPORaaheTTK22SPORaahe
Objective
The student is able to design, implement and document the game using the Unreal Engine.
Content
Using the Unreal Engine in game development.
Game design, implementation and documentation.
UE4 Blueprints / Visual scripting
C++ -programming in UE.
Widgets (UI elements)
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The student is able to apply the UE game engine in various ways related to various game development tasks.
Assessment criteria, good (3)
The student is able to utilize the UE game engine using the methods learned in the course.
Assessment criteria, satisfactory (1)
The student masters the basics of the UE game engine.
Prerequisites
C++ -ohjelmointi
Object-oriented programming course
Enrollment
02.12.2022 - 19.03.2023
Timing
20.03.2023 - 31.07.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Niko Kinnunen
Groups
-
TTK22SPOTTK22SPO
Objective
The student is able to design, implement and document the game using the Unreal Engine.
Content
Using the Unreal Engine in game development.
Game design, implementation and documentation.
UE4 Blueprints / Visual scripting
C++ -programming in UE.
Widgets (UI elements)
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The student is able to apply the UE game engine in various ways related to various game development tasks.
Assessment criteria, good (3)
The student is able to utilize the UE game engine using the methods learned in the course.
Assessment criteria, satisfactory (1)
The student masters the basics of the UE game engine.
Prerequisites
C++ -ohjelmointi
Object-oriented programming course
Enrollment
01.12.2021 - 31.01.2022
Timing
21.03.2022 - 31.07.2022
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Niko Kinnunen
Groups
-
TTK21SPRaaheTTK21SPRaahe
-
TTK21SPOTTK21SPO
Objective
The student is able to design, implement and document the game using the Unreal Engine.
Content
Using the Unreal Engine in game development.
Game design, implementation and documentation.
UE4 Blueprints / Visual scripting
C++ -programming in UE.
Widgets (UI elements)
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The student is able to apply the UE game engine in various ways related to various game development tasks.
Assessment criteria, good (3)
The student is able to utilize the UE game engine using the methods learned in the course.
Assessment criteria, satisfactory (1)
The student masters the basics of the UE game engine.
Prerequisites
C++ -ohjelmointi
Object-oriented programming course