Skip to main content

Game Development ToolsLaajuus (3 cr)

Code: TT00CB20

Credits

3 op

Objective

The student is able to design, implement and document the game using the Unreal Engine.

Content

Using the Unreal Engine in game development.
Game design, implementation and documentation.
UE4 Blueprints / Visual scripting
C++ -programming in UE.
Widgets (UI elements)

Materials

Unreal Engine documentation and tutorial videos.
Materials / links shared by the teacher.

Assessment criteria, excellent (5)

The student is able to apply the UE game engine in various ways related to various game development tasks.

Assessment criteria, good (3)

The student is able to utilize the UE game engine using the methods learned in the course.

Assessment criteria, satisfactory (1)

The student masters the basics of the UE game engine.

en
Enrollment

01.12.2023 - 31.01.2024

Timing

01.01.2024 - 31.07.2024

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Niko Kinnunen
Groups
  • TTK23SPO
    TTK23SPO

Objective

The student is able to design, implement and document the game using the Unreal Engine.

Content

Using the Unreal Engine in game development.
Game design, implementation and documentation.
UE4 Blueprints / Visual scripting
C++ -programming in UE.
Widgets (UI elements)

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The student is able to apply the UE game engine in various ways related to various game development tasks.

Assessment criteria, good (3)

The student is able to utilize the UE game engine using the methods learned in the course.

Assessment criteria, satisfactory (1)

The student masters the basics of the UE game engine.

Prerequisites

C++ -ohjelmointi
Object-oriented programming course

en
Enrollment

02.12.2022 - 19.03.2023

Timing

20.03.2023 - 31.07.2023

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Niko Kinnunen
Groups
  • TTK22SPORaahe
    TTK22SPORaahe

Objective

The student is able to design, implement and document the game using the Unreal Engine.

Content

Using the Unreal Engine in game development.
Game design, implementation and documentation.
UE4 Blueprints / Visual scripting
C++ -programming in UE.
Widgets (UI elements)

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The student is able to apply the UE game engine in various ways related to various game development tasks.

Assessment criteria, good (3)

The student is able to utilize the UE game engine using the methods learned in the course.

Assessment criteria, satisfactory (1)

The student masters the basics of the UE game engine.

Prerequisites

C++ -ohjelmointi
Object-oriented programming course

en
Enrollment

02.12.2022 - 19.03.2023

Timing

20.03.2023 - 31.07.2023

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Niko Kinnunen
Groups
  • TTK22SPO
    TTK22SPO

Objective

The student is able to design, implement and document the game using the Unreal Engine.

Content

Using the Unreal Engine in game development.
Game design, implementation and documentation.
UE4 Blueprints / Visual scripting
C++ -programming in UE.
Widgets (UI elements)

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The student is able to apply the UE game engine in various ways related to various game development tasks.

Assessment criteria, good (3)

The student is able to utilize the UE game engine using the methods learned in the course.

Assessment criteria, satisfactory (1)

The student masters the basics of the UE game engine.

Prerequisites

C++ -ohjelmointi
Object-oriented programming course

en
Enrollment

01.12.2021 - 31.01.2022

Timing

21.03.2022 - 31.07.2022

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Niko Kinnunen
Groups
  • TTK21SPRaahe
    TTK21SPRaahe
  • TTK21SPO
    TTK21SPO

Objective

The student is able to design, implement and document the game using the Unreal Engine.

Content

Using the Unreal Engine in game development.
Game design, implementation and documentation.
UE4 Blueprints / Visual scripting
C++ -programming in UE.
Widgets (UI elements)

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The student is able to apply the UE game engine in various ways related to various game development tasks.

Assessment criteria, good (3)

The student is able to utilize the UE game engine using the methods learned in the course.

Assessment criteria, satisfactory (1)

The student masters the basics of the UE game engine.

Prerequisites

C++ -ohjelmointi
Object-oriented programming course