Game Programming IILaajuus (3 cr)
Code: TT00CB17
Credits
3 op
Objective
Students can implement a game using middleware game engine (2D or 3D). They will be able to set up a game project using low level programming libraries and implement game architecture and gameplay components to the game. Student is able to make Technical Desing Document of the game project.
Content
Making the project which utilizes 3rd party libraries
Game software architectures and design patterns
Using of 3rd party low-level libraries and integrating those to the game
Game technical design documentation
Assessment criteria, excellent (5)
The students are able to apply their learning to different tasks in a variety of ways. Student can implement 2D/3D game using middleware libraries. Student has coded difficult/more complex gameplay components on top of low-level libraries.
Assessment criteria, good (3)
The students are able to use the methods they learn during the course appropriately. Student can implement 2D/3D game using middleware libraries. Student has coded few simple gameplay components on top of low-level libraries.
Assessment criteria, satisfactory (1)
The students know and are proficient in the basic concepts of the course. Student can implement simple 2D/3D game using middleware libraries.
Enrollment
30.12.2024 - 26.01.2025
Timing
01.01.2025 - 31.07.2025
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Mikko Romppainen
Groups
-
TTK23SPOTTK23SPO
-
TTK23SPTTK23SP
Objective
Students can implement a game using middleware game engine (2D or 3D). They will be able to set up a game project using low level programming libraries and implement game architecture and gameplay components to the game. Student is able to make Technical Desing Document of the game project.
Content
Making the project which utilizes 3rd party libraries
Game software architectures and design patterns
Using of 3rd party low-level libraries and integrating those to the game
Game technical design documentation
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are able to apply their learning to different tasks in a variety of ways. Student can implement 2D/3D game using middleware libraries. Student has coded difficult/more complex gameplay components on top of low-level libraries.
Assessment criteria, good (3)
The students are able to use the methods they learn during the course appropriately. Student can implement 2D/3D game using middleware libraries. Student has coded few simple gameplay components on top of low-level libraries.
Assessment criteria, satisfactory (1)
The students know and are proficient in the basic concepts of the course. Student can implement simple 2D/3D game using middleware libraries.
Prerequisites
Game Programming I
Enrollment
01.12.2023 - 31.01.2024
Timing
01.01.2024 - 31.07.2024
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- English
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Mikko Romppainen
Groups
-
TTK22SPOTTK22SPO
Objective
Students can implement a game using middleware game engine (2D or 3D). They will be able to set up a game project using low level programming libraries and implement game architecture and gameplay components to the game. Student is able to make Technical Desing Document of the game project.
Content
Making the project which utilizes 3rd party libraries
Game software architectures and design patterns
Using of 3rd party low-level libraries and integrating those to the game
Game technical design documentation
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are able to apply their learning to different tasks in a variety of ways. Student can implement 2D/3D game using middleware libraries. Student has coded difficult/more complex gameplay components on top of low-level libraries.
Assessment criteria, good (3)
The students are able to use the methods they learn during the course appropriately. Student can implement 2D/3D game using middleware libraries. Student has coded few simple gameplay components on top of low-level libraries.
Assessment criteria, satisfactory (1)
The students know and are proficient in the basic concepts of the course. Student can implement simple 2D/3D game using middleware libraries.
Prerequisites
Game Programming I
Enrollment
01.12.2023 - 31.01.2024
Timing
01.01.2024 - 31.07.2024
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Mikko Romppainen
Groups
-
TTK22SPORaaheTTK22SPORaahe
-
TTK22SPRaaheTTK22SPRaahe
Objective
Students can implement a game using middleware game engine (2D or 3D). They will be able to set up a game project using low level programming libraries and implement game architecture and gameplay components to the game. Student is able to make Technical Desing Document of the game project.
Content
Making the project which utilizes 3rd party libraries
Game software architectures and design patterns
Using of 3rd party low-level libraries and integrating those to the game
Game technical design documentation
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are able to apply their learning to different tasks in a variety of ways. Student can implement 2D/3D game using middleware libraries. Student has coded difficult/more complex gameplay components on top of low-level libraries.
Assessment criteria, good (3)
The students are able to use the methods they learn during the course appropriately. Student can implement 2D/3D game using middleware libraries. Student has coded few simple gameplay components on top of low-level libraries.
Assessment criteria, satisfactory (1)
The students know and are proficient in the basic concepts of the course. Student can implement simple 2D/3D game using middleware libraries.
Prerequisites
Game Programming I
Enrollment
02.12.2022 - 31.01.2023
Timing
01.01.2023 - 31.07.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Mikko Romppainen
Groups
-
TTK21SPORaaTTK21SPORaa
Objective
Students can implement a game using middleware game engine (2D or 3D). They will be able to set up a game project using low level programming libraries and implement game architecture and gameplay components to the game. Student is able to make Technical Desing Document of the game project.
Content
Making the project which utilizes 3rd party libraries
Game software architectures and design patterns
Using of 3rd party low-level libraries and integrating those to the game
Game technical design documentation
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are able to apply their learning to different tasks in a variety of ways. Student can implement 2D/3D game using middleware libraries. Student has coded difficult/more complex gameplay components on top of low-level libraries.
Assessment criteria, good (3)
The students are able to use the methods they learn during the course appropriately. Student can implement 2D/3D game using middleware libraries. Student has coded few simple gameplay components on top of low-level libraries.
Assessment criteria, satisfactory (1)
The students know and are proficient in the basic concepts of the course. Student can implement simple 2D/3D game using middleware libraries.
Prerequisites
Game Programming I
Enrollment
02.12.2022 - 31.01.2023
Timing
01.01.2023 - 31.07.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- English
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Mikko Romppainen
Groups
-
TTK21SPOTTK21SPO
Objective
Students can implement a game using middleware game engine (2D or 3D). They will be able to set up a game project using low level programming libraries and implement game architecture and gameplay components to the game. Student is able to make Technical Desing Document of the game project.
Content
Making the project which utilizes 3rd party libraries
Game software architectures and design patterns
Using of 3rd party low-level libraries and integrating those to the game
Game technical design documentation
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are able to apply their learning to different tasks in a variety of ways. Student can implement 2D/3D game using middleware libraries. Student has coded difficult/more complex gameplay components on top of low-level libraries.
Assessment criteria, good (3)
The students are able to use the methods they learn during the course appropriately. Student can implement 2D/3D game using middleware libraries. Student has coded few simple gameplay components on top of low-level libraries.
Assessment criteria, satisfactory (1)
The students know and are proficient in the basic concepts of the course. Student can implement simple 2D/3D game using middleware libraries.
Prerequisites
Game Programming I