Game Programming IILaajuus (3 op)
Tunnus: TT00CB17
Laajuus
3 op
Osaamistavoitteet
Students can implement a game using middleware game engine (2D or 3D). They will be able to set up a game project using low level programming libraries and implement game architecture and gameplay components to the game. Student is able to make Technical Desing Document of the game project.
Sisältö
Making the project which utilizes 3rd party libraries
Game software architectures and design patterns
Using of 3rd party low-level libraries and integrating those to the game
Game technical design documentation
Arviointikriteerit, kiitettävä (5)
The students are able to apply their learning to different tasks in a variety of ways. Student can implement 2D/3D game using middleware libraries. Student has coded difficult/more complex gameplay components on top of low-level libraries.
Arviointikriteerit, hyvä (3)
The students are able to use the methods they learn during the course appropriately. Student can implement 2D/3D game using middleware libraries. Student has coded few simple gameplay components on top of low-level libraries.
Arviointikriteerit, tyydyttävä (1)
The students know and are proficient in the basic concepts of the course. Student can implement simple 2D/3D game using middleware libraries.
Ilmoittautumisaika
30.12.2024 - 26.01.2025
Ajoitus
01.01.2025 - 31.07.2025
Opintopistemäärä
3 op
Toteutustapa
Lähiopetus
Yksikkö
Teknologia
Opetuskielet
- Suomi
Koulutus
- Tietojenkäsittelyn koulutus
Opettaja
- Mikko Romppainen
Ryhmät
-
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-
TTK23SPTTK23SP
Tavoitteet
Students can implement a game using middleware game engine (2D or 3D). They will be able to set up a game project using low level programming libraries and implement game architecture and gameplay components to the game. Student is able to make Technical Desing Document of the game project.
Sisältö
Making the project which utilizes 3rd party libraries
Game software architectures and design patterns
Using of 3rd party low-level libraries and integrating those to the game
Game technical design documentation
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
The students are able to apply their learning to different tasks in a variety of ways. Student can implement 2D/3D game using middleware libraries. Student has coded difficult/more complex gameplay components on top of low-level libraries.
Arviointikriteerit, hyvä (3)
The students are able to use the methods they learn during the course appropriately. Student can implement 2D/3D game using middleware libraries. Student has coded few simple gameplay components on top of low-level libraries.
Arviointikriteerit, tyydyttävä (1)
The students know and are proficient in the basic concepts of the course. Student can implement simple 2D/3D game using middleware libraries.
Esitietovaatimukset
Game Programming I
Ilmoittautumisaika
01.12.2023 - 31.01.2024
Ajoitus
01.01.2024 - 31.07.2024
Opintopistemäärä
3 op
Toteutustapa
Lähiopetus
Yksikkö
Teknologia
Opetuskielet
- Englanti
Koulutus
- Tietojenkäsittelyn koulutus
Opettaja
- Mikko Romppainen
Ryhmät
-
TTK22SPOTTK22SPO
Tavoitteet
Students can implement a game using middleware game engine (2D or 3D). They will be able to set up a game project using low level programming libraries and implement game architecture and gameplay components to the game. Student is able to make Technical Desing Document of the game project.
Sisältö
Making the project which utilizes 3rd party libraries
Game software architectures and design patterns
Using of 3rd party low-level libraries and integrating those to the game
Game technical design documentation
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
The students are able to apply their learning to different tasks in a variety of ways. Student can implement 2D/3D game using middleware libraries. Student has coded difficult/more complex gameplay components on top of low-level libraries.
Arviointikriteerit, hyvä (3)
The students are able to use the methods they learn during the course appropriately. Student can implement 2D/3D game using middleware libraries. Student has coded few simple gameplay components on top of low-level libraries.
Arviointikriteerit, tyydyttävä (1)
The students know and are proficient in the basic concepts of the course. Student can implement simple 2D/3D game using middleware libraries.
Esitietovaatimukset
Game Programming I
Ilmoittautumisaika
01.12.2023 - 31.01.2024
Ajoitus
01.01.2024 - 31.07.2024
Opintopistemäärä
3 op
Toteutustapa
Lähiopetus
Yksikkö
Teknologia
Opetuskielet
- Suomi
Koulutus
- Tietojenkäsittelyn koulutus
Opettaja
- Mikko Romppainen
Ryhmät
-
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-
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Tavoitteet
Students can implement a game using middleware game engine (2D or 3D). They will be able to set up a game project using low level programming libraries and implement game architecture and gameplay components to the game. Student is able to make Technical Desing Document of the game project.
Sisältö
Making the project which utilizes 3rd party libraries
Game software architectures and design patterns
Using of 3rd party low-level libraries and integrating those to the game
Game technical design documentation
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
The students are able to apply their learning to different tasks in a variety of ways. Student can implement 2D/3D game using middleware libraries. Student has coded difficult/more complex gameplay components on top of low-level libraries.
Arviointikriteerit, hyvä (3)
The students are able to use the methods they learn during the course appropriately. Student can implement 2D/3D game using middleware libraries. Student has coded few simple gameplay components on top of low-level libraries.
Arviointikriteerit, tyydyttävä (1)
The students know and are proficient in the basic concepts of the course. Student can implement simple 2D/3D game using middleware libraries.
Esitietovaatimukset
Game Programming I
Ilmoittautumisaika
02.12.2022 - 31.01.2023
Ajoitus
01.01.2023 - 31.07.2023
Opintopistemäärä
3 op
Toteutustapa
Lähiopetus
Yksikkö
Teknologia
Opetuskielet
- Suomi
Koulutus
- Tietojenkäsittelyn koulutus
Opettaja
- Mikko Romppainen
Ryhmät
-
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Tavoitteet
Students can implement a game using middleware game engine (2D or 3D). They will be able to set up a game project using low level programming libraries and implement game architecture and gameplay components to the game. Student is able to make Technical Desing Document of the game project.
Sisältö
Making the project which utilizes 3rd party libraries
Game software architectures and design patterns
Using of 3rd party low-level libraries and integrating those to the game
Game technical design documentation
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
The students are able to apply their learning to different tasks in a variety of ways. Student can implement 2D/3D game using middleware libraries. Student has coded difficult/more complex gameplay components on top of low-level libraries.
Arviointikriteerit, hyvä (3)
The students are able to use the methods they learn during the course appropriately. Student can implement 2D/3D game using middleware libraries. Student has coded few simple gameplay components on top of low-level libraries.
Arviointikriteerit, tyydyttävä (1)
The students know and are proficient in the basic concepts of the course. Student can implement simple 2D/3D game using middleware libraries.
Esitietovaatimukset
Game Programming I
Ilmoittautumisaika
02.12.2022 - 31.01.2023
Ajoitus
01.01.2023 - 31.07.2023
Opintopistemäärä
3 op
Toteutustapa
Lähiopetus
Yksikkö
Teknologia
Opetuskielet
- Englanti
- Suomi
Koulutus
- Tietojenkäsittelyn koulutus
Opettaja
- Mikko Romppainen
Ryhmät
-
TTK21SPOTTK21SPO
Tavoitteet
Students can implement a game using middleware game engine (2D or 3D). They will be able to set up a game project using low level programming libraries and implement game architecture and gameplay components to the game. Student is able to make Technical Desing Document of the game project.
Sisältö
Making the project which utilizes 3rd party libraries
Game software architectures and design patterns
Using of 3rd party low-level libraries and integrating those to the game
Game technical design documentation
Arviointiasteikko
0 - 5
Arviointikriteerit, kiitettävä (5)
The students are able to apply their learning to different tasks in a variety of ways. Student can implement 2D/3D game using middleware libraries. Student has coded difficult/more complex gameplay components on top of low-level libraries.
Arviointikriteerit, hyvä (3)
The students are able to use the methods they learn during the course appropriately. Student can implement 2D/3D game using middleware libraries. Student has coded few simple gameplay components on top of low-level libraries.
Arviointikriteerit, tyydyttävä (1)
The students know and are proficient in the basic concepts of the course. Student can implement simple 2D/3D game using middleware libraries.
Esitietovaatimukset
Game Programming I