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User Interface DesignLaajuus (3 cr)

Code: KTWT229

Credits

3 op

Objective

The student understands the principles of user interface design and is able to implement a user interface for a video game.

Content

User interface analysis
Wireframe model
Platform restrictions
Platform-independent interface
Common practices and standards for UI
User interface implementation

Assessment criteria, excellent (5)

Students can apply their knowledge and demonstrate excellent mastery of the techniques covered in the course through practical work. Assignments done excellently.

Assessment criteria, good (3)

The student demonstrates through practice work that the student has a good understanding of the techniques covered in the course. All assignments done well.

Assessment criteria, satisfactory (1)

Students will understand the basics of the techniques covered in the course. All the assignments have been returned.

en
Enrollment

02.07.2025 - 31.07.2025

Timing

01.08.2025 - 31.12.2025

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Niko Kinnunen
  • Kiia Aihkisalo
Groups
  • TTK24SP
    TTK24SP

Objective

The student understands the principles of user interface design and is able to implement a user interface for a video game.

Content

User interface analysis
Wireframe model
Platform restrictions
Platform-independent interface
Common practices and standards for UI
User interface implementation

Teaching methods

Lectures and assignments

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

Students can apply their knowledge and demonstrate excellent mastery of the techniques covered in the course through practical work. Assignments done excellently.

Assessment criteria, good (3)

The student demonstrates through practice work that the student has a good understanding of the techniques covered in the course. All assignments done well.

Assessment criteria, satisfactory (1)

Students will understand the basics of the techniques covered in the course. All the assignments have been returned.

Assessment criteria, fail (0)

The student has not returned assignments or have not achieved required knowledge.

Assessment criteria, excellent (5)

Students can apply their knowledge and demonstrate excellent mastery of the techniques covered in the course through practical work. Assignments done excellently

Toteutuksen arviointikriteerit, hyvä (3-4)

The student demonstrates through practice work that the student has a good understanding of the techniques covered in the course. All assignments done well.

Assessment criteria, satisfactory (1)

Students will understand the basics of the techniques covered in the course. All the assignments have been returned.

en
Enrollment

19.08.2024 - 22.09.2024

Timing

01.08.2024 - 31.12.2024

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Niko Kinnunen
  • Kiia Aihkisalo
Groups
  • TTK23SPO
    TTK23SPO
  • TTK23SPT
    TTK23SPT
  • TTK23SPG
    TTK23SPG
  • TTK23SP
    TTK23SP

Objective

The student understands the principles of user interface design and is able to implement a user interface for a video game.

Content

User interface analysis
Wireframe model
Platform restrictions
Platform-independent interface
Common practices and standards for UI
User interface implementation

Teaching methods

Lectures and assignments

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

Students can apply their knowledge and demonstrate excellent mastery of the techniques covered in the course through practical work. Assignments done excellently.

Assessment criteria, good (3)

The student demonstrates through practice work that the student has a good understanding of the techniques covered in the course. All assignments done well.

Assessment criteria, satisfactory (1)

Students will understand the basics of the techniques covered in the course. All the assignments have been returned.

Assessment methods and criteria

The evaluation is point-based. All written assignments and design assignments are mandatory, so for example returning only the design assignments is not enough.

Grading is 0-5, see the points below:

90-100 points = 5
80-89 points = 4
70-79 points = 3
60-69 points = 2
50-59 points = 1
under 50 points = Fail

Assessment criteria, fail (0)

The student has not returned assignments or have not achieved required knowledge.

Assessment criteria, excellent (5)

Students can apply their knowledge and demonstrate excellent mastery of the techniques covered in the course through practical work. Assignments done excellently

Toteutuksen arviointikriteerit, hyvä (3-4)

The student demonstrates through practice work that the student has a good understanding of the techniques covered in the course. All assignments done well.

Assessment criteria, satisfactory (1)

Students will understand the basics of the techniques covered in the course. All the assignments have been returned.

en
Enrollment

01.08.2023 - 30.09.2023

Timing

01.08.2023 - 31.12.2023

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Janne Remes
  • Kiia Aihkisalo
Groups
  • TTK22SPGRaahe
    TTK22SPGRaahe
  • TTK22SPTRaahe
    TTK22SPTRaahe
  • TTK22SPORaahe
    TTK22SPORaahe
  • TTK22SPRaahe
    TTK22SPRaahe

Objective

The student understands the principles of user interface design and is able to implement a user interface for a video game.

Content

User interface analysis
Wireframe model
Platform restrictions
Platform-independent interface
Common practices and standards for UI
User interface implementation

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

Students can apply their knowledge and demonstrate excellent mastery of the techniques covered in the course through practical work. Assignments done excellently.

Assessment criteria, good (3)

The student demonstrates through practice work that the student has a good understanding of the techniques covered in the course. All assignments done well.

Assessment criteria, satisfactory (1)

Students will understand the basics of the techniques covered in the course. All the assignments have been returned.

en
Enrollment

01.08.2023 - 30.09.2023

Timing

01.08.2023 - 31.12.2023

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • English
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Niko Kinnunen
  • Kiia Aihkisalo
Groups
  • TTK22SPT
    TTK22SPT
  • TTK22SPO
    TTK22SPO
  • TTK22SPG
    TTK22SPG

Objective

The student understands the principles of user interface design and is able to implement a user interface for a video game.

Content

User interface analysis
Wireframe model
Platform restrictions
Platform-independent interface
Common practices and standards for UI
User interface implementation

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

Students can apply their knowledge and demonstrate excellent mastery of the techniques covered in the course through practical work. Assignments done excellently.

Assessment criteria, good (3)

The student demonstrates through practice work that the student has a good understanding of the techniques covered in the course. All assignments done well.

Assessment criteria, satisfactory (1)

Students will understand the basics of the techniques covered in the course. All the assignments have been returned.

en
Enrollment

01.08.2022 - 30.09.2022

Timing

01.08.2022 - 31.12.2022

Number of ECTS credits allocated

3 op

Virtual portion

2 op

Mode of delivery

34 % Contact teaching, 66 % Distance learning

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Janne Remes
  • Kiia Aihkisalo
Groups
  • TTK21SPTRaa
    TTK21SPTRaa
  • TTK21SPRaahe
    TTK21SPRaahe
  • TTK21SPORaa
    TTK21SPORaa
  • TTK21SPGRaa
    TTK21SPGRaa

Objective

The student understands the principles of user interface design and is able to implement a user interface for a video game.

Content

User interface analysis
Wireframe model
Platform restrictions
Platform-independent interface
Common practices and standards for UI
User interface implementation

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

Students can apply their knowledge and demonstrate excellent mastery of the techniques covered in the course through practical work. Assignments done excellently.

Assessment criteria, good (3)

The student demonstrates through practice work that the student has a good understanding of the techniques covered in the course. All assignments done well.

Assessment criteria, satisfactory (1)

Students will understand the basics of the techniques covered in the course. All the assignments have been returned.

en
Enrollment

01.08.2022 - 30.09.2022

Timing

01.08.2022 - 31.12.2022

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Niko Kinnunen
  • Kiia Aihkisalo
Groups
  • TTK21SPG
    TTK21SPG
  • TTK21SPT
    TTK21SPT
  • TTK21SPO
    TTK21SPO

Objective

The student understands the principles of user interface design and is able to implement a user interface for a video game.

Content

User interface analysis
Wireframe model
Platform restrictions
Platform-independent interface
Common practices and standards for UI
User interface implementation

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

Students can apply their knowledge and demonstrate excellent mastery of the techniques covered in the course through practical work. Assignments done excellently.

Assessment criteria, good (3)

The student demonstrates through practice work that the student has a good understanding of the techniques covered in the course. All assignments done well.

Assessment criteria, satisfactory (1)

Students will understand the basics of the techniques covered in the course. All the assignments have been returned.