User Interface DesignLaajuus (3 cr)
Code: KTWT229
Credits
3 op
Objective
The student understands the principles of user interface design and is able to implement a user interface for a video game.
Content
User interface analysis
Wireframe model
Platform restrictions
Platform-independent interface
Common practices and standards for UI
User interface implementation
Assessment criteria, excellent (5)
Students can apply their knowledge and demonstrate excellent mastery of the techniques covered in the course through practical work. Assignments done excellently.
Assessment criteria, good (3)
The student demonstrates through practice work that the student has a good understanding of the techniques covered in the course. All assignments done well.
Assessment criteria, satisfactory (1)
Students will understand the basics of the techniques covered in the course. All the assignments have been returned.
Enrollment
02.07.2025 - 31.07.2025
Timing
01.08.2025 - 31.12.2025
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Niko Kinnunen
- Kiia Aihkisalo
Groups
-
TTK24SPTTK24SP
Objective
The student understands the principles of user interface design and is able to implement a user interface for a video game.
Content
User interface analysis
Wireframe model
Platform restrictions
Platform-independent interface
Common practices and standards for UI
User interface implementation
Teaching methods
Lectures and assignments
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
Students can apply their knowledge and demonstrate excellent mastery of the techniques covered in the course through practical work. Assignments done excellently.
Assessment criteria, good (3)
The student demonstrates through practice work that the student has a good understanding of the techniques covered in the course. All assignments done well.
Assessment criteria, satisfactory (1)
Students will understand the basics of the techniques covered in the course. All the assignments have been returned.
Assessment criteria, fail (0)
The student has not returned assignments or have not achieved required knowledge.
Assessment criteria, excellent (5)
Students can apply their knowledge and demonstrate excellent mastery of the techniques covered in the course through practical work. Assignments done excellently
Toteutuksen arviointikriteerit, hyvä (3-4)
The student demonstrates through practice work that the student has a good understanding of the techniques covered in the course. All assignments done well.
Assessment criteria, satisfactory (1)
Students will understand the basics of the techniques covered in the course. All the assignments have been returned.
Enrollment
19.08.2024 - 22.09.2024
Timing
01.08.2024 - 31.12.2024
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Niko Kinnunen
- Kiia Aihkisalo
Groups
-
TTK23SPOTTK23SPO
-
TTK23SPTTTK23SPT
-
TTK23SPGTTK23SPG
-
TTK23SPTTK23SP
Objective
The student understands the principles of user interface design and is able to implement a user interface for a video game.
Content
User interface analysis
Wireframe model
Platform restrictions
Platform-independent interface
Common practices and standards for UI
User interface implementation
Teaching methods
Lectures and assignments
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
Students can apply their knowledge and demonstrate excellent mastery of the techniques covered in the course through practical work. Assignments done excellently.
Assessment criteria, good (3)
The student demonstrates through practice work that the student has a good understanding of the techniques covered in the course. All assignments done well.
Assessment criteria, satisfactory (1)
Students will understand the basics of the techniques covered in the course. All the assignments have been returned.
Assessment methods and criteria
The evaluation is point-based. All written assignments and design assignments are mandatory, so for example returning only the design assignments is not enough.
Grading is 0-5, see the points below:
90-100 points = 5
80-89 points = 4
70-79 points = 3
60-69 points = 2
50-59 points = 1
under 50 points = Fail
Assessment criteria, fail (0)
The student has not returned assignments or have not achieved required knowledge.
Assessment criteria, excellent (5)
Students can apply their knowledge and demonstrate excellent mastery of the techniques covered in the course through practical work. Assignments done excellently
Toteutuksen arviointikriteerit, hyvä (3-4)
The student demonstrates through practice work that the student has a good understanding of the techniques covered in the course. All assignments done well.
Assessment criteria, satisfactory (1)
Students will understand the basics of the techniques covered in the course. All the assignments have been returned.
Enrollment
01.08.2023 - 30.09.2023
Timing
01.08.2023 - 31.12.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Janne Remes
- Kiia Aihkisalo
Groups
-
TTK22SPGRaaheTTK22SPGRaahe
-
TTK22SPTRaaheTTK22SPTRaahe
-
TTK22SPORaaheTTK22SPORaahe
-
TTK22SPRaaheTTK22SPRaahe
Objective
The student understands the principles of user interface design and is able to implement a user interface for a video game.
Content
User interface analysis
Wireframe model
Platform restrictions
Platform-independent interface
Common practices and standards for UI
User interface implementation
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
Students can apply their knowledge and demonstrate excellent mastery of the techniques covered in the course through practical work. Assignments done excellently.
Assessment criteria, good (3)
The student demonstrates through practice work that the student has a good understanding of the techniques covered in the course. All assignments done well.
Assessment criteria, satisfactory (1)
Students will understand the basics of the techniques covered in the course. All the assignments have been returned.
Enrollment
01.08.2023 - 30.09.2023
Timing
01.08.2023 - 31.12.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- English
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Niko Kinnunen
- Kiia Aihkisalo
Groups
-
TTK22SPTTTK22SPT
-
TTK22SPOTTK22SPO
-
TTK22SPGTTK22SPG
Objective
The student understands the principles of user interface design and is able to implement a user interface for a video game.
Content
User interface analysis
Wireframe model
Platform restrictions
Platform-independent interface
Common practices and standards for UI
User interface implementation
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
Students can apply their knowledge and demonstrate excellent mastery of the techniques covered in the course through practical work. Assignments done excellently.
Assessment criteria, good (3)
The student demonstrates through practice work that the student has a good understanding of the techniques covered in the course. All assignments done well.
Assessment criteria, satisfactory (1)
Students will understand the basics of the techniques covered in the course. All the assignments have been returned.
Enrollment
01.08.2022 - 30.09.2022
Timing
01.08.2022 - 31.12.2022
Number of ECTS credits allocated
3 op
Virtual portion
2 op
Mode of delivery
34 % Contact teaching, 66 % Distance learning
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Janne Remes
- Kiia Aihkisalo
Groups
-
TTK21SPTRaaTTK21SPTRaa
-
TTK21SPRaaheTTK21SPRaahe
-
TTK21SPORaaTTK21SPORaa
-
TTK21SPGRaaTTK21SPGRaa
Objective
The student understands the principles of user interface design and is able to implement a user interface for a video game.
Content
User interface analysis
Wireframe model
Platform restrictions
Platform-independent interface
Common practices and standards for UI
User interface implementation
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
Students can apply their knowledge and demonstrate excellent mastery of the techniques covered in the course through practical work. Assignments done excellently.
Assessment criteria, good (3)
The student demonstrates through practice work that the student has a good understanding of the techniques covered in the course. All assignments done well.
Assessment criteria, satisfactory (1)
Students will understand the basics of the techniques covered in the course. All the assignments have been returned.
Enrollment
01.08.2022 - 30.09.2022
Timing
01.08.2022 - 31.12.2022
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Niko Kinnunen
- Kiia Aihkisalo
Groups
-
TTK21SPGTTK21SPG
-
TTK21SPTTTK21SPT
-
TTK21SPOTTK21SPO
Objective
The student understands the principles of user interface design and is able to implement a user interface for a video game.
Content
User interface analysis
Wireframe model
Platform restrictions
Platform-independent interface
Common practices and standards for UI
User interface implementation
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
Students can apply their knowledge and demonstrate excellent mastery of the techniques covered in the course through practical work. Assignments done excellently.
Assessment criteria, good (3)
The student demonstrates through practice work that the student has a good understanding of the techniques covered in the course. All assignments done well.
Assessment criteria, satisfactory (1)
Students will understand the basics of the techniques covered in the course. All the assignments have been returned.