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Timely Topics in EsportsLaajuus (5 cr)

Code: LB00CD20

Credits

5 op

Teaching language

  • English

Objective

Students understand the external factors that affect the societies within esports. Students understand what is required to build an esports club. Student understand what is required in creating a sponsorship application. Student understands what kind of different esports profiles players have.

Content

Different esports strategies related to acquisition and business ideas. Analysis of different stakeholder strategies and earning logic in the esports environment.
-External factors in affecting esports
-Sponsorship
-Building an esports club

Assessment criteria, approved/failed

Student carries out tasks given to him. Student knows how to start building an esports club. Student knows and is able to implement ideas on how to create more visibility in terms of esports. Student is able to create and present a believable sponsorship application.

en
Enrollment

02.07.2025 - 31.07.2025

Timing

01.08.2025 - 31.12.2025

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Business

Teaching languages
  • English
Degree programmes
  • Bachelor's Degree in Esports Business
Teachers
  • Janus Pitkänen
Groups
  • LBE24S
    LBE24S

Objective

Students understand the external factors that affect the societies within esports. Students understand what is required to build an esports club. Student understand what is required in creating a sponsorship application. Student understands what kind of different esports profiles players have.

Content

Different esports strategies related to acquisition and business ideas. Analysis of different stakeholder strategies and earning logic in the esports environment.
-External factors in affecting esports
-Sponsorship
-Building an esports club

Evaluation scale

0 - 5

Assessment criteria, approved/failed

Student carries out tasks given to him. Student knows how to start building an esports club. Student knows and is able to implement ideas on how to create more visibility in terms of esports. Student is able to create and present a believable sponsorship application.

en
Enrollment

19.08.2024 - 22.09.2024

Timing

01.08.2024 - 31.12.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Business

Teaching languages
  • English
Degree programmes
  • Bachelor's Degree in Esports Business
Teachers
  • Janus Pitkänen
Groups
  • LBE23S
    LBE23S

Objective

Students understand the external factors that affect the societies within esports. Students understand what is required to build an esports club. Student understand what is required in creating a sponsorship application. Student understands what kind of different esports profiles players have.

Content

Different esports strategies related to acquisition and business ideas. Analysis of different stakeholder strategies and earning logic in the esports environment.
-External factors in affecting esports
-Sponsorship
-Building an esports club

Evaluation scale

0 - 5

Assessment criteria, approved/failed

Student carries out tasks given to him. Student knows how to start building an esports club. Student knows and is able to implement ideas on how to create more visibility in terms of esports. Student is able to create and present a believable sponsorship application.

en
Enrollment

01.08.2023 - 30.09.2023

Timing

01.08.2023 - 31.12.2023

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Business

Teaching languages
  • English
Degree programmes
  • Bachelor's Degree in Esports Business
Teachers
  • Janus Pitkänen
Groups
  • LBE22S
    LBE22S

Objective

Students understand the external factors that affect the societies within esports. Students understand what is required to build an esports club. Student understand what is required in creating a sponsorship application. Student understands what kind of different esports profiles players have.

Content

Different esports strategies related to acquisition and business ideas. Analysis of different stakeholder strategies and earning logic in the esports environment.
-External factors in affecting esports
-Sponsorship
-Building an esports club

Location and time

Lectures according to timetables provided by KAMK.

Materials

New articles published in different esports topics suggested as reading materials. Everything esports business related material. Necessary material for course completion can be found in DevMoodle.

Teaching methods

Contact teaching with lectures and assignments to be done in class.

Employer connections

Visiting lecturers from the industry planned to give presentations during the course.

Exam schedules

No exam. Assignments to be completed and returned within deadlines.

Completion alternatives

Assignments can be completed independently.

Student workload

5 credits equal 135 hours of student's work.

Assessment criteria, approved/failed

Assignments completed and returned according to instructions.

Content scheduling

Lecture - assignment - assignment review - repeated five times.

Evaluation scale

Hylätty/Hyväksytty

Assessment criteria, approved/failed

Student carries out tasks given to him. Student knows how to start building an esports club. Student knows and is able to implement ideas on how to create more visibility in terms of esports. Student is able to create and present a believable sponsorship application.

Assessment methods and criteria

Assignments completed and returned according to instructions.

en
Enrollment

01.08.2022 - 30.09.2022

Timing

01.08.2022 - 31.12.2022

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Business

Teaching languages
  • English
Degree programmes
  • Bachelor's Degree in Esports Business
Teachers
  • Janus Pitkänen
Groups
  • LBE21S
    LBE21S

Objective

Students understand the external factors that affect the societies within esports. Students understand what is required to build an esports club. Student understand what is required in creating a sponsorship application. Student understands what kind of different esports profiles players have.

Content

Different esports strategies related to acquisition and business ideas. Analysis of different stakeholder strategies and earning logic in the esports environment.
-External factors in affecting esports
-Sponsorship
-Building an esports club

Evaluation scale

0 - 5

Assessment criteria, approved/failed

Student carries out tasks given to him. Student knows how to start building an esports club. Student knows and is able to implement ideas on how to create more visibility in terms of esports. Student is able to create and present a believable sponsorship application.