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PeliohjelmointiLaajuus (3 op)

Opintojakson tunnus: TTAP013

Opintojakson perustiedot


Laajuus
3 op

Osaamistavoitteet

Students will understand and know how to design and implement high level gameplay components into a game engine. They will be able to use these components to develop a simple game.

Sisältö

Game loop and timing
Game object models
Scripting
Artificial intelligence basics

Arviointikriteerit, kiitettävä (5)

Students will demonstrate a deep knowledge of how to design high level gameplay components for a game engine. They will be able to implement the components into a game engine independently and use them efficiently in game development.

Arviointikriteerit, hyvä (3)

Students will understand and know how to design high level gameplay components for a game engine. They will be able to implement the components into a game engine independently and use them in game development.

Arviointikriteerit, tyydyttävä (1)

Students will be able to implement high level gameplay components for a game engine. They will be able to implement the components into a game engine and use them in game development.

Lisätiedot

Ei vastaa KAT- ja TTK-ryhmän Game Programming II -kurssia.

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