Game ProgrammingLaajuus (3 cr)
Course unit code: TTAP013
General information
- Credits
- 3 cr
Objective
Students will understand and know how to design and implement high level gameplay components into a game engine. They will be able to use these components to develop a simple game.
Content
Game loop and timing
Game object models
Scripting
Artificial intelligence basics
Assessment criteria, excellent (5)
Students will demonstrate a deep knowledge of how to design high level gameplay components for a game engine. They will be able to implement the components into a game engine independently and use them efficiently in game development.
Assessment criteria, good (3)
Students will understand and know how to design high level gameplay components for a game engine. They will be able to implement the components into a game engine independently and use them in game development.
Assessment criteria, satisfactory (1)
Students will be able to implement high level gameplay components for a game engine. They will be able to implement the components into a game engine and use them in game development.
Further information
Ei vastaa KAT- ja TTK-ryhmän Game Programming II -kurssia.