Game Programming ILaajuus (4 cr)
Code: KTAD030
Credits
4 op
Objective
Students will be able to design, document, implement and test a 2D game using C# programming language.
Content
The functioning principles of a game application
Basic use of XNA or Unity3D
Programming game mechanics
Assessment criteria, approved/failed
To be announced
Enrollment
01.12.2023 - 31.01.2024
Timing
01.01.2024 - 17.03.2024
Number of ECTS credits allocated
4 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Niko Kinnunen
- Kiia Aihkisalo
Groups
-
TTK23SPOTTK23SPO
-
TTK23SPTTTK23SPT
-
TTK23SPGTTK23SPG
-
TTK23SPTTK23SP
Objective
Students will be able to design, document, implement and test a 2D game using C# programming language.
Content
The functioning principles of a game application
Basic use of XNA or Unity3D
Programming game mechanics
Evaluation scale
0 - 5
Assessment criteria, approved/failed
To be announced
Prerequisites
Introduction to Programming
Enrollment
02.12.2022 - 31.01.2023
Timing
01.01.2023 - 19.03.2023
Number of ECTS credits allocated
4 op
Virtual portion
4 op
Mode of delivery
Distance learning
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Janne Remes
Groups
-
TTK22SPGRaaheTTK22SPGRaahe
-
TTK22SPTRaaheTTK22SPTRaahe
-
TTK22SPORaaheTTK22SPORaahe
-
TTK22SPRaaheTTK22SPRaahe
Objective
Students will be able to design, document, implement and test a 2D game using C# programming language.
Content
The functioning principles of a game application
Basic use of XNA or Unity3D
Programming game mechanics
Evaluation scale
0 - 5
Assessment criteria, approved/failed
To be announced
Prerequisites
Introduction to Programming
Enrollment
02.12.2022 - 31.01.2023
Timing
01.01.2023 - 19.03.2023
Number of ECTS credits allocated
4 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Niko Kinnunen
Groups
-
TTK22SPTTTK22SPT
-
TTK22SPOTTK22SPO
-
TTK22SPGTTK22SPG
Objective
Students will be able to design, document, implement and test a 2D game using C# programming language.
Content
The functioning principles of a game application
Basic use of XNA or Unity3D
Programming game mechanics
Evaluation scale
0 - 5
Assessment criteria, approved/failed
To be announced
Prerequisites
Introduction to Programming
Enrollment
01.12.2021 - 31.01.2022
Timing
01.01.2022 - 20.03.2022
Number of ECTS credits allocated
4 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Janne Remes
Groups
-
TTK21SPTRaaTTK21SPTRaa
-
TTK21SPRaaheTTK21SPRaahe
-
TTK21SPORaaTTK21SPORaa
-
TTK21SPGRaaTTK21SPGRaa
Objective
Students will be able to design, document, implement and test a 2D game using C# programming language.
Content
The functioning principles of a game application
Basic use of XNA or Unity3D
Programming game mechanics
Evaluation scale
0 - 5
Assessment criteria, approved/failed
To be announced
Prerequisites
Introduction to Programming
Enrollment
01.12.2021 - 31.01.2022
Timing
01.01.2022 - 20.03.2022
Number of ECTS credits allocated
4 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Niko Kinnunen
Groups
-
TTK21SPGTTK21SPG
-
TTK21SPTTK21SP
-
TTK21SPTTTK21SPT
-
TTK21SPOTTK21SPO
Objective
Students will be able to design, document, implement and test a 2D game using C# programming language.
Content
The functioning principles of a game application
Basic use of XNA or Unity3D
Programming game mechanics
Evaluation scale
0 - 5
Assessment criteria, approved/failed
To be announced
Prerequisites
Introduction to Programming