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Introduction to Game ProductionLaajuus (3 cr)

Code: KTAD033

Credits

3 op

Objective

Students will be able to perceive the different stages of game production.
They will know the foundations of project administration used at KAMK games and how to use version management.

Content

Introduction to game development
Game production process
Introduction to project management methods used in game production
Introduction to version management

Assessment criteria, excellent (5)

The student demonstrates excellent game production ability and can work responsibly with a developmental approach.

Assessment criteria, good (3)

The students are able to apply their practical knowledge.

Assessment criteria, satisfactory (1)

The student knows the different stages of game software production, as well as the basics of KAJAK's game production project management. They are proficient in version management.

en
Enrollment

30.12.2024 - 26.01.2025

Timing

01.01.2025 - 16.03.2025

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Joonas Muhonen
Groups
  • TTK24SP
    TTK24SP

Objective

Students will be able to perceive the different stages of game production.
They will know the foundations of project administration used at KAMK games and how to use version management.

Content

Introduction to game development
Game production process
Introduction to project management methods used in game production
Introduction to version management

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The student demonstrates excellent game production ability and can work responsibly with a developmental approach.

Assessment criteria, good (3)

The students are able to apply their practical knowledge.

Assessment criteria, satisfactory (1)

The student knows the different stages of game software production, as well as the basics of KAJAK's game production project management. They are proficient in version management.

en
Enrollment

01.12.2023 - 31.01.2024

Timing

01.01.2024 - 17.03.2024

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Joonas Muhonen
Groups
  • TTK23SPO
    TTK23SPO
  • TTK23SPT
    TTK23SPT
  • TTK23SPG
    TTK23SPG
  • TTK23SP
    TTK23SP

Objective

Students will be able to perceive the different stages of game production.
They will know the foundations of project administration used at KAMK games and how to use version management.

Content

Introduction to game development
Game production process
Introduction to project management methods used in game production
Introduction to version management

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The student demonstrates excellent game production ability and can work responsibly with a developmental approach.

Assessment criteria, good (3)

The students are able to apply their practical knowledge.

Assessment criteria, satisfactory (1)

The student knows the different stages of game software production, as well as the basics of KAJAK's game production project management. They are proficient in version management.

en
Enrollment

02.12.2022 - 31.01.2023

Timing

01.01.2023 - 19.03.2023

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Antti Junttila
Groups
  • TTK22SPGRaahe
    TTK22SPGRaahe
  • TTK22SPTRaahe
    TTK22SPTRaahe
  • TTK22SPORaahe
    TTK22SPORaahe
  • TTK22SPRaahe
    TTK22SPRaahe

Objective

Students will be able to perceive the different stages of game production.
They will know the foundations of project administration used at KAMK games and how to use version management.

Content

Introduction to game development
Game production process
Introduction to project management methods used in game production
Introduction to version management

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The student demonstrates excellent game production ability and can work responsibly with a developmental approach.

Assessment criteria, good (3)

The students are able to apply their practical knowledge.

Assessment criteria, satisfactory (1)

The student knows the different stages of game software production, as well as the basics of KAJAK's game production project management. They are proficient in version management.

en
Enrollment

02.12.2022 - 31.01.2023

Timing

01.01.2023 - 19.03.2023

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Joonas Muhonen
Groups
  • TTK22SPT
    TTK22SPT
  • TTK22SPO
    TTK22SPO
  • TTK22SPG
    TTK22SPG

Objective

Students will be able to perceive the different stages of game production.
They will know the foundations of project administration used at KAMK games and how to use version management.

Content

Introduction to game development
Game production process
Introduction to project management methods used in game production
Introduction to version management

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The student demonstrates excellent game production ability and can work responsibly with a developmental approach.

Assessment criteria, good (3)

The students are able to apply their practical knowledge.

Assessment criteria, satisfactory (1)

The student knows the different stages of game software production, as well as the basics of KAJAK's game production project management. They are proficient in version management.

en
Enrollment

01.12.2021 - 31.01.2022

Timing

01.01.2022 - 20.03.2022

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Antti Junttila
Groups
  • TTK21SPTRaa
    TTK21SPTRaa
  • TTK21SPRaahe
    TTK21SPRaahe
  • TTK21SPORaa
    TTK21SPORaa
  • TTK21SPGRaa
    TTK21SPGRaa

Objective

Students will be able to perceive the different stages of game production.
They will know the foundations of project administration used at KAMK games and how to use version management.

Content

Introduction to game development
Game production process
Introduction to project management methods used in game production
Introduction to version management

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The student demonstrates excellent game production ability and can work responsibly with a developmental approach.

Assessment criteria, good (3)

The students are able to apply their practical knowledge.

Assessment criteria, satisfactory (1)

The student knows the different stages of game software production, as well as the basics of KAJAK's game production project management. They are proficient in version management.

en
Enrollment

01.12.2021 - 31.01.2022

Timing

01.01.2022 - 20.03.2022

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Hemmo Kauppinen
Groups
  • TTK21SPG
    TTK21SPG
  • TTK21SP
    TTK21SP
  • TTK21SPT
    TTK21SPT
  • TTK21SPO
    TTK21SPO

Objective

Students will be able to perceive the different stages of game production.
They will know the foundations of project administration used at KAMK games and how to use version management.

Content

Introduction to game development
Game production process
Introduction to project management methods used in game production
Introduction to version management

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The student demonstrates excellent game production ability and can work responsibly with a developmental approach.

Assessment criteria, good (3)

The students are able to apply their practical knowledge.

Assessment criteria, satisfactory (1)

The student knows the different stages of game software production, as well as the basics of KAJAK's game production project management. They are proficient in version management.