Introduction to Game ProductionLaajuus (3 cr)
Code: KTAD033
Credits
3 op
Objective
Students will be able to perceive the different stages of game production.
They will know the foundations of project administration used at KAMK games and how to use version management.
Content
Introduction to game development
Game production process
Introduction to project management methods used in game production
Introduction to version management
Assessment criteria, excellent (5)
The student demonstrates excellent game production ability and can work responsibly with a developmental approach.
Assessment criteria, good (3)
The students are able to apply their practical knowledge.
Assessment criteria, satisfactory (1)
The student knows the different stages of game software production, as well as the basics of KAJAK's game production project management. They are proficient in version management.
Enrollment
30.12.2024 - 26.01.2025
Timing
01.01.2025 - 16.03.2025
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Joonas Muhonen
Groups
-
TTK24SPTTK24SP
Objective
Students will be able to perceive the different stages of game production.
They will know the foundations of project administration used at KAMK games and how to use version management.
Content
Introduction to game development
Game production process
Introduction to project management methods used in game production
Introduction to version management
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The student demonstrates excellent game production ability and can work responsibly with a developmental approach.
Assessment criteria, good (3)
The students are able to apply their practical knowledge.
Assessment criteria, satisfactory (1)
The student knows the different stages of game software production, as well as the basics of KAJAK's game production project management. They are proficient in version management.
Enrollment
01.12.2023 - 31.01.2024
Timing
01.01.2024 - 17.03.2024
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Joonas Muhonen
Groups
-
TTK23SPOTTK23SPO
-
TTK23SPTTTK23SPT
-
TTK23SPGTTK23SPG
-
TTK23SPTTK23SP
Objective
Students will be able to perceive the different stages of game production.
They will know the foundations of project administration used at KAMK games and how to use version management.
Content
Introduction to game development
Game production process
Introduction to project management methods used in game production
Introduction to version management
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The student demonstrates excellent game production ability and can work responsibly with a developmental approach.
Assessment criteria, good (3)
The students are able to apply their practical knowledge.
Assessment criteria, satisfactory (1)
The student knows the different stages of game software production, as well as the basics of KAJAK's game production project management. They are proficient in version management.
Enrollment
02.12.2022 - 31.01.2023
Timing
01.01.2023 - 19.03.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Antti Junttila
Groups
-
TTK22SPGRaaheTTK22SPGRaahe
-
TTK22SPTRaaheTTK22SPTRaahe
-
TTK22SPORaaheTTK22SPORaahe
-
TTK22SPRaaheTTK22SPRaahe
Objective
Students will be able to perceive the different stages of game production.
They will know the foundations of project administration used at KAMK games and how to use version management.
Content
Introduction to game development
Game production process
Introduction to project management methods used in game production
Introduction to version management
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The student demonstrates excellent game production ability and can work responsibly with a developmental approach.
Assessment criteria, good (3)
The students are able to apply their practical knowledge.
Assessment criteria, satisfactory (1)
The student knows the different stages of game software production, as well as the basics of KAJAK's game production project management. They are proficient in version management.
Enrollment
02.12.2022 - 31.01.2023
Timing
01.01.2023 - 19.03.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Joonas Muhonen
Groups
-
TTK22SPTTTK22SPT
-
TTK22SPOTTK22SPO
-
TTK22SPGTTK22SPG
Objective
Students will be able to perceive the different stages of game production.
They will know the foundations of project administration used at KAMK games and how to use version management.
Content
Introduction to game development
Game production process
Introduction to project management methods used in game production
Introduction to version management
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The student demonstrates excellent game production ability and can work responsibly with a developmental approach.
Assessment criteria, good (3)
The students are able to apply their practical knowledge.
Assessment criteria, satisfactory (1)
The student knows the different stages of game software production, as well as the basics of KAJAK's game production project management. They are proficient in version management.
Enrollment
01.12.2021 - 31.01.2022
Timing
01.01.2022 - 20.03.2022
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Antti Junttila
Groups
-
TTK21SPTRaaTTK21SPTRaa
-
TTK21SPRaaheTTK21SPRaahe
-
TTK21SPORaaTTK21SPORaa
-
TTK21SPGRaaTTK21SPGRaa
Objective
Students will be able to perceive the different stages of game production.
They will know the foundations of project administration used at KAMK games and how to use version management.
Content
Introduction to game development
Game production process
Introduction to project management methods used in game production
Introduction to version management
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The student demonstrates excellent game production ability and can work responsibly with a developmental approach.
Assessment criteria, good (3)
The students are able to apply their practical knowledge.
Assessment criteria, satisfactory (1)
The student knows the different stages of game software production, as well as the basics of KAJAK's game production project management. They are proficient in version management.
Enrollment
01.12.2021 - 31.01.2022
Timing
01.01.2022 - 20.03.2022
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Hemmo Kauppinen
Groups
-
TTK21SPGTTK21SPG
-
TTK21SPTTK21SP
-
TTK21SPTTTK21SPT
-
TTK21SPOTTK21SPO
Objective
Students will be able to perceive the different stages of game production.
They will know the foundations of project administration used at KAMK games and how to use version management.
Content
Introduction to game development
Game production process
Introduction to project management methods used in game production
Introduction to version management
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The student demonstrates excellent game production ability and can work responsibly with a developmental approach.
Assessment criteria, good (3)
The students are able to apply their practical knowledge.
Assessment criteria, satisfactory (1)
The student knows the different stages of game software production, as well as the basics of KAJAK's game production project management. They are proficient in version management.