Basics of Game BusinessLaajuus (3 cr)
Code: TT00CB36
Credits
3 op
Teaching language
- Finnish
Objective
Students will understand the characteristics of game business and be familiar with business operation models and the different opportunities of financing and marketing.
Content
Characteristics of Game Business
Business Operation Models
Financing in Game Industry
Earning logics
Basics of Game Marketing
Assessment criteria, excellent (5)
Excellent knowledge in Game Business proved by assignments and activity during classes.
Assessment criteria, good (3)
Good knowledge in Game Business proved by assignments and activity during classes.
Assessment criteria, satisfactory (1)
Average knowledge in Game Business proved by assignments and activity during classes.
Assessment criteria, approved/failed
Failed if poor knowledge in Game Business proved by assignments and activity during classes.
Enrollment
30.12.2024 - 26.01.2025
Timing
01.01.2025 - 31.07.2025
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Johanna Puirava
Groups
-
TTK24SPTTK24SP
-
TTK24SPGTTK24SPG
-
TTK24SPOTTK24SPO
-
TTK24SPTTTK24SPT
Objective
Students will understand the characteristics of game business and be familiar with business operation models and the different opportunities of financing and marketing.
Content
Characteristics of Game Business
Business Operation Models
Financing in Game Industry
Earning logics
Basics of Game Marketing
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
Excellent knowledge in Game Business proved by assignments and activity during classes.
Assessment criteria, good (3)
Good knowledge in Game Business proved by assignments and activity during classes.
Assessment criteria, satisfactory (1)
Average knowledge in Game Business proved by assignments and activity during classes.
Assessment criteria, approved/failed
Failed if poor knowledge in Game Business proved by assignments and activity during classes.
Enrollment
30.12.2024 - 26.01.2025
Timing
01.01.2025 - 31.07.2025
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Johanna Puirava
- Klaus Kääriäinen
Groups
-
TBIT24STBIT24S
-
TBIT24SArtTBIT24SArt
-
TBIT24SProdTBIT24SProd
-
TBIT24SProgTBIT24SProg
Objective
Students will understand the characteristics of game business and be familiar with business operation models and the different opportunities of financing and marketing.
Content
Characteristics of Game Business
Business Operation Models
Financing in Game Industry
Earning logics
Basics of Game Marketing
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
Excellent knowledge in Game Business proved by assignments and activity during classes.
Assessment criteria, good (3)
Good knowledge in Game Business proved by assignments and activity during classes.
Assessment criteria, satisfactory (1)
Average knowledge in Game Business proved by assignments and activity during classes.
Assessment criteria, approved/failed
Failed if poor knowledge in Game Business proved by assignments and activity during classes.
Enrollment
01.12.2023 - 31.01.2024
Timing
01.01.2024 - 09.04.2024
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- OPE_Tietojenkäsittely OPE_Tietojenkäsittely
- Johanna Puirava
Groups
-
TTK23SPOTTK23SPO
-
TTK23SPTTTK23SPT
-
TTK23SPGTTK23SPG
-
TTK23SPTTK23SP
Objective
Students will understand the characteristics of game business and be familiar with business operation models and the different opportunities of financing and marketing.
Content
Characteristics of Game Business
Business Operation Models
Financing in Game Industry
Earning logics
Basics of Game Marketing
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
Excellent knowledge in Game Business proved by assignments and activity during classes.
Assessment criteria, good (3)
Good knowledge in Game Business proved by assignments and activity during classes.
Assessment criteria, satisfactory (1)
Average knowledge in Game Business proved by assignments and activity during classes.
Assessment criteria, approved/failed
Failed if poor knowledge in Game Business proved by assignments and activity during classes.
Enrollment
02.12.2022 - 31.01.2023
Timing
20.03.2023 - 31.07.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Antti Junttila
Groups
-
TTK22SPGRaaheTTK22SPGRaahe
-
TTK22SPTRaaheTTK22SPTRaahe
-
TTK22SPORaaheTTK22SPORaahe
-
TTK22SPRaaheTTK22SPRaahe
Objective
Students will understand the characteristics of game business and be familiar with business operation models and the different opportunities of financing and marketing.
Content
Characteristics of Game Business
Business Operation Models
Financing in Game Industry
Earning logics
Basics of Game Marketing
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
Excellent knowledge in Game Business proved by assignments and activity during classes.
Assessment criteria, good (3)
Good knowledge in Game Business proved by assignments and activity during classes.
Assessment criteria, satisfactory (1)
Average knowledge in Game Business proved by assignments and activity during classes.
Assessment criteria, approved/failed
Failed if poor knowledge in Game Business proved by assignments and activity during classes.
Enrollment
02.12.2022 - 31.01.2023
Timing
01.01.2023 - 31.07.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Antti Junttila
Groups
-
TTK22SPTTTK22SPT
-
TTK22SPOTTK22SPO
-
TTK22SPGTTK22SPG
Objective
Students will understand the characteristics of game business and be familiar with business operation models and the different opportunities of financing and marketing.
Content
Characteristics of Game Business
Business Operation Models
Financing in Game Industry
Earning logics
Basics of Game Marketing
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
Excellent knowledge in Game Business proved by assignments and activity during classes.
Assessment criteria, good (3)
Good knowledge in Game Business proved by assignments and activity during classes.
Assessment criteria, satisfactory (1)
Average knowledge in Game Business proved by assignments and activity during classes.
Assessment criteria, approved/failed
Failed if poor knowledge in Game Business proved by assignments and activity during classes.
Enrollment
01.12.2021 - 31.01.2022
Timing
01.01.2022 - 20.03.2022
Number of ECTS credits allocated
3 op
Virtual portion
3 op
Mode of delivery
Distance learning
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Antti Junttila
Groups
-
TTK21SPTRaaTTK21SPTRaa
-
TTK21SPGTTK21SPG
-
TTK21SPTTK21SP
-
TTK21SPRaaheTTK21SPRaahe
-
TTK21SPTTTK21SPT
-
TTK21SPOTTK21SPO
-
TTK21SPORaaTTK21SPORaa
-
TTK21SPGRaaTTK21SPGRaa
Objective
Students will understand the characteristics of game business and be familiar with business operation models and the different opportunities of financing and marketing.
Content
Characteristics of Game Business
Business Operation Models
Financing in Game Industry
Earning logics
Basics of Game Marketing
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
Excellent knowledge in Game Business proved by assignments and activity during classes.
Assessment criteria, good (3)
Good knowledge in Game Business proved by assignments and activity during classes.
Assessment criteria, satisfactory (1)
Average knowledge in Game Business proved by assignments and activity during classes.
Assessment criteria, approved/failed
Failed if poor knowledge in Game Business proved by assignments and activity during classes.