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CURRICULA > FULL-TIME STUDIES > BACHELOR'S DEGREE IN ESPORTS BUSINESS > BACHELOR´S DEGREE IN ESPORTS BUSINESS (2019)

Bachelor´s Degree in Esports Business (2019)

2019

Classification
Select visible years, semesters and periods (when only one year is selected) by clicking buttons below. (S = Spring, A = Autumn)
Year of study 1 2 3 4
Search: ECTS 1 2 3 4 1A 1S 2A 2S 3A 3S 4A 1 2 3 4 1 2 3 4 1 2 3 4 1 2
BASIC STUDIES (60 CR)
()
                                                 
BASIC BUSINESS COMPETENCE IN ESPORTS LANDSCAPE
                                                 
Business Operations 3
     
           
                         
eSports Business Potential 2
     
             
                       
Marketing Fundamentals and Planning in Esports 5
     
             
                       
Management Accounting in Esports 5
     
           
                         
Business Law in Esports 5
       
               
                   
Basics of Esports Landscape 5
       
             
                     
2500015100000087550000000000
COMMUNICATION STUDIES
(Select 25 ECTS)
                                                 
Swedish 5
       
             
                     
Business Finnish 5
     
             
                       
Intercultural Communication 3
     
           
                     
Advanced Intercultural Communication 2
       
               
                   
Business English 5
     
           
                         
Finnish for Foreigners 1 5
     
           
                         
Finnish for Foreigners 2 5
       
               
                   
Academic English 5
       
             
                     
3500016.518.500000106.511.570000000000
METHODOLOGIGAL COMPETENCE
                                                 
ICT and Business Applications in Esports 5
     
           
                       
Business projects in Esports 2
       
               
                   
Project Management 3
       
               
                   
R&D Studies in Esports 5    
         
                   
         
1005055005002.52.5050000500000
PROFESSIONAL STUDIES IN ESPORTS ( 75 CR)
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LEADERSHIP AND MANAGEMENT
                                                 
Self Management and Personal development Programme 5
 
   
         
Esports Leadership and Human Resource Management 5  
       
               
                 
Basics of Esports Coaching 5  
       
               
                 
21210111111000.50.50.50.510.50.50.50.5100000
eSPORTS EVENT MANAGEMENT
                                                 
Esports Event Management 5
       
             
                   
EsportsSummit -projects 10  
       
               
             
510000555000002.52.50550000000
MANAGING AND PLANNING INTERNATIONAL OPERATIONS
                                                 
Strategic Management in Esports 5  
         
                 
             
Financial Accounting and Analysis in Esports 5  
         
                 
             
Integrated Marketing Communications in Digital Environment 5  
       
                 
               
Esports Business Planning 5    
         
                     
       
Esports Service Design 5  
         
                   
           
0205000515500000005105050000
ESPORTS LANDSCAPE
                                                 
Esports Academy I 5  
       
               
               
Esports Academy II 5    
         
                   
       
Esports Academy III 5  
         
                 
           
Esports Events and Seminars 5    
         
                     
       
0101000055100000002.52.52.52.52.57.50000
OPTIONAL STUDIES /OPEN CURRICULUM
(Select 25 ECTS)
                                                 
Business Trail
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Business trail 25                                                  
Game Development Studies
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Game Development Studies 25                                                  
Coaching Studies
()
                                                 
Coaching Studies 25                                                  
Event Management
()
                                                 
Event Management 25                                                  
R&D Projects
()
                                                 
R&D Projects 25                                                  
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PRACTICAL TRAINING
(Select 30 ECTS)
                                                 
Practical Training 30      
           
                       
00030000000300000000000001515
THESIS
                                                 
Thesis 15    
           
                     
   
001500000015000000000007.57.500
ECTS credits per period / semester / academic year 60606060606060606060606060606060606060606060606060

The curriculum has been planned so that the student completes about 60 ECTS credits per academic year and about 30 ECTS credits per semester

Due to the timing of optional and elective courses, credit accumulation per semester / academic year may vary.

Structure of Studies

Basic Studies (60 cr)

Basic studies are compulsory studies that must be completed during the first year of study. These courses include basic courses in business activities, operational environments, methodological studies, communication studies and basic eSports studies.

Professional Studies in eSports (75 cr)

These courses are carried out from the second year onwards and they include special study modules covering different areas of eSports and international business activities. The aim of professional studies is to equip students with both the theoretical and practical knowledge needed to function in electronic sports business field. The studies emphasize the framework and strategies of international eSports business, eSports marketing, economics, finance, international management and communication skills.

Open Curriculum (30 cr)

The studies include an open curriculum from which the student can choose from variety of courses in specialized fields. This is to support students decisions of specialization. Open curriculum offers Business Trail, Game Development studies, Coaching studies, Event Management, R&D projects in eSports and Free choice studies such as International Exchange Studies. Student can choose from this open curriculum to specialize in the field that he/she deems most interesting. The career range from an eSports game developer to eSports team coach for example.

Practical Training (30 cr)

An essential part of the studies is a five-month-long practical training period, which takes place during the spring semester of the 3rd study year. It is recommended that practical training is accomplished in a foreign country, but it can also be done locally. Before starting practical training the student must have a minimum of 150 credits and the practical training place must be approved by the Practical Training Coordinator. The purpose of practical training is to offer students the opportunity to put into practice the knowledge acquired from their professional studies by carrying out practical expert tasks in companies.

Thesis (15 cr)

The purpose of the thesis is to demonstrate the student’s ability to adapt knowledge and skills acquired during professional studies. This can be accomplished in the form of project work, research work or applied research. Preparation of the thesis is accomplished towards the end of the student’s studies; a minimum of 150 credits must be accomplished before starting work on the thesis. It can also be multi-disciplinary. The thesis also includes a maturity test which demonstrates the student’s language skills and how familiar he or she is with the chosen subject of the thesis. Finnish students write the test in Finnish and foreign students in English. The test is taken under supervision with titles provided by the thesis supervisor.


Foreign Studies

For Finnish students it is recommended that the 2nd year autumn semester is spent in a foreign university or university of applied sciences. Foreign students may choose not to go abroad. To apply for foreign studies the student must have achieved a minimum of 45 credits per academic year. In addition it is required that the students have good language skills (good skills in English and at least basics in the target country’s language if possible) and good grades. Students who do not have any international experience will be given first priority when decisions concerning exchange places are made.

Exchange opportunities will be presented in information meetings. More information can also be found from KAMK internet pages (www.kamk.fi). Kajaani UAS’s partner institutions in different countries offer studies in English or in other languages. Each student makes a personal study plan with the school’s international co-ordinator for the period of foreign studies. Studies completed abroad are approved as part of the degree programme within either specialization studies or free-choice studies.

Language Studies

The Degree Programme in International Business includes 23 credits of compulsory language study. English is the language of teaching in the degree programme. However, all students must also acquire a minimum of 8 credits in English language studies. Foreign students must also accomplish 15 credits of Finnish language within their compulsory language studies. Finnish students study both Finnish and Swedish as compulsory languages. Language studies are therefore structured as follows in the Degree Programme in International Business:

Finnish Students
English 8 cr
Finnish 10 cr
Swedish 5 cr

Foreign Students
English 8 cr
Finnish 15 cr

In addition to compulsory language courses, students can choose other foreign languages. The language studies offered are French, Spanish, Italian, Russian, Chinese and German. It is recommended that foreign students concentrate on studying the Finnish language during the first study year and do not start another new language during their first year.